Suggestion: Tank Riders

Open beta forum

Moderators: Slitherine Core, BA Moderators

Post Reply
Spechtmeise
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 66
Joined: Wed Oct 17, 2007 12:48 pm
Location: Germany

Suggestion: Tank Riders

Post by Spechtmeise »

Often seen in period film and photos on both sides. It would facilitate and speed up troop movements.
pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 893
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

Yes!

Post by pomakli »

I made this suggestion also!

It is possible to change the transport characteristics of the vehicles in the scripts easily so that they can transport troops; f.e. STUG's!

:)
collegeprof86
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 65
Joined: Thu Jul 01, 2010 6:56 pm
Location: Alaska - the final frontier

Post by collegeprof86 »

I love this idea! it usage was very historical especially on the eastern front!
making the world a better place through UNICEF and AIEF and CIN....
pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 893
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

Post by pomakli »

collegeprof86 wrote:I love this idea! it usage was very historical especially on the eastern front!
and on the Bulge!

:)
collegeprof86
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 65
Joined: Thu Jul 01, 2010 6:56 pm
Location: Alaska - the final frontier

Post by collegeprof86 »

speaking of the bulge..... wonder if low fuel could be simulated by a low morale? Since the bulge involved the germans attacking without enough fuel to actually make it to their end points, thereby being dependent upon captured supplies!
making the world a better place through UNICEF and AIEF and CIN....
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

The reason we dont allow it is to differentiate transports and combat vehicles. Someone could easily mod it to do so if they wanted once the game is out.
pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 893
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

logistics!

Post by pomakli »

collegeprof86 wrote:speaking of the bulge..... wonder if low fuel could be simulated by a low morale? Since the bulge involved the germans attacking without enough fuel to actually make it to their end points, thereby being dependent upon captured supplies!
In my opinion one of the key elements in battles, MORALE is very good simulated in this game! You can even chance the morale values of the units before the game and how the enemy attacks decreases this value!

But to simulate another key element "logistics"/ low fuel in this case???

That will be GREATER!
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

Fuel would be easy to simulate but we didnt want to. You could have a fuel truck or ammo truck. Units could carry oil & ammo points. You coudl prevent them moving if they run out or shooting etc. All very easy in scripts but not the level of detail we wanted for the game.
pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 893
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

Yes!

Post by pomakli »

iainmcneil wrote:Fuel would be easy to simulate but we didnt want to. You could have a fuel truck or ammo truck. Units could carry oil & ammo points. You coudl prevent them moving if they run out or shooting etc. All very easy in scripts but not the level of detail we wanted for the game.
These are good news!

:D
pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 893
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

while creating scenario!

Post by pomakli »

You should be carefull concerning tank riders, because ..

from BA Map editor guide:

"Placing a unit on a tile that already contains a unit will load the second unit into the first.

There is no limitation on what units can be loaded , so it is up to you to avoid King Tigers being carried in the backpacks of an infantry unit."

It is possible that the riders will be the carriers!

:P
Spechtmeise
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 66
Joined: Wed Oct 17, 2007 12:48 pm
Location: Germany

Post by Spechtmeise »

Rider today, carrier tomorrow...the wheel goes round and round.
Post Reply

Return to “Battle Academy : Open Beta”