Cerberias wrote:Liking the unprot/sup/bow sword/drilled cav in the mongols, with a smaller amount of light horse since they can skirmish quite well, pass cmt's to get into a single rank easily, evade and shoot well... aswell as being able to cause a lot more damage on a flank charge so cannot be ignored.
I've been thinking of trying with:
inspired + 2 tc
1x4 drilled knights
1x4 undrilled lancers
5x4 unprot sup cav
1x4 Arm sup cav
2x4 sup LH (stops enemy from marching, helps shooting from cav and helps catch enemy light horse)
1x4 light foot archers (tempt out enemys into charges mostly, and a good filler)
1x4 drilled crossbows as filler/protect camp from light horse
Knights and lancers work together as the punch, enemy cant ignore the unprot sup cav because they can flank well and still shoot, light horse push up hard to stop enemies marching then fall back to support cav shooting.
I think you might just regret taking unprotected cavalry even if they are superior as they have to be in one rank at all times that there are shooters about.
I would'nt take foot at all they will slow you down, why tempt anyone stand in front of HF with your lights eventually you'll get the hits required and then they'll charge anyway. Also and defending your camp while your a LH army is low down on the priority table.
I can understand taking the Knights just but why the Lancers the Mongols are a shooting Cavalry army thats what they are best at doing you don't have enough Lancers to fight other Lancers.
I think two BGs of LH are way to few you'll get picked on by another steppe army even if your Superior, you can't catch other LH with only two BGs.
Mind its up to you these are just my thoughts I'm sure there are many on here have differing views
I have tried the following
3 x TCs
5 x Light Horse Bow/Sword Superior
3 x Light Horse Bow/Sword Average
3 x Cavalry Armoured Drilled Bow/Sword
1 x Knights Drilled Superior.
Mobile army shoot till your at an advantage and then charge in.
Dave