suggestion

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APClrm
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Fri Jul 02, 2010 10:59 am

suggestion

Post by APClrm »

I'm finding that when I want to rotate a unit, so that the front armour is pointing at a threat, and I happen to click on the adjacent square by mistake, the unit will sometimes advance. Having to dbl click on a move order, even if its the only action available would negate this. I keep sending my units on a reckless charge by accident.

example: moved an AA gun until its nearly out of movement. I want to click on an adjacent square to rotate the unit. I accidently RMB click two squares away and the unit, having only the option to advance on that square, automatically picks the only action available to it and executes it. Que one dead ack-ack. :/
pipfromslitherine
Site Admin
Site Admin
Posts: 9863
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Double clicking for every move though is a real pain.

It's perhaps something we could make an option.

Cheers

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I've had similar problems with these misclicks. I often wish the movement for facing was wired totally separate from that of movement to prevent this.
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junk2drive
BA Moderator
BA Moderator
Posts: 1478
Joined: Sun May 23, 2010 4:47 pm
Location: Arizona USA -7GMT

Post by junk2drive »

I haven't had a problem but I'm old and slow. If you click once too quickly, you will soon double click too quickly with the same result. That's why I like hotkeys but not so many that I can't remember them all.
Spechtmeise
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 66
Joined: Wed Oct 17, 2007 12:48 pm
Location: Germany

Post by Spechtmeise »

I find the clicking action works perfectly for me as it is.
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