Hi,
Being one of the first testers, I can see this game has come a long way. It is almost completely finetuned and ready for release.
Here are a couple of small things that might increase the games quality
- The game is still not multi monitor friendly, meaning that the mouse will actually leave the game when it is to far to the left/right. This cfan be anoying. It would be 4really handy if there were borders to prevent this. I know that we are a minority, yet I do not believe it will be to much work to implent.
- I would like to be able to zoom out more. In larger missions it feels great to have this complete overview (thinking supreme commander).
- Music keeps playing when game is minimized. this is kind of anoying and should be prevented
- Italian forces still show a german icon above them(and speak german)
Thsi game is really great, but budget is limited. I hate making these choices xD
Final impressions
Moderators: Slitherine Core, BA Moderators
About the music that keeps playing. Yeah, I am always turning down the music when I go to minimize the game. But it's sure come a long way, I remember when minimizing would always cause a crash 2 seconds later 
Anyhow, you really should be using your OWN supplied war-music... like When Johny Comes Marching Home, or Primo Victoria
Anyhow, you really should be using your OWN supplied war-music... like When Johny Comes Marching Home, or Primo Victoria

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Re: Final impressions
Hi!Surtur wrote:- I would like to be able to zoom out more. In larger missions it feels great to have this complete overview (thinking supreme commander).
- Italian forces still show a german icon above them(and speak german)
Thsi game is really great, but budget is limited. I hate making these choices xD
You can mod the zoom and the budget very easily!
There will be italian sound datas and I think we can create also ourselves italian icons!
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pipfromslitherine
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junk2drive
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I had to turn the sound off. It bugs the wife and I tire of it anyway in all my games.
The more speculation I read around the various game sites, the more I notice what is in the game. Lots of nice touches. The shroud of unseen territory (reminds me of old games on the Apple IIe), the artwork/unit graphics, popups with pertinent info to decide shots but not so much info to overwhelm, great animations. Easy to play (once you figure it out), not too groggy, realistic enough, some surprises, good MP format.
The only downside is the IGOUGO. WEGO would be great. Not that it's bad, just that it has its shortcomings.
And the often asked for higher view level, but the M key overhead helps somewhat.
The more speculation I read around the various game sites, the more I notice what is in the game. Lots of nice touches. The shroud of unseen territory (reminds me of old games on the Apple IIe), the artwork/unit graphics, popups with pertinent info to decide shots but not so much info to overwhelm, great animations. Easy to play (once you figure it out), not too groggy, realistic enough, some surprises, good MP format.
The only downside is the IGOUGO. WEGO would be great. Not that it's bad, just that it has its shortcomings.
And the often asked for higher view level, but the M key overhead helps somewhat.
A few quibbles...
I was one of the first testers, then missed a large segment between then and where we are now.
A/I seems much better than original. One shortcoming is in scenarios where the number of "flags" captured determines winning and losing, I've seen the AI send multiple units past a captured flag chasing down a panicked Bren carrier. Seems like they should know to take them back. (North Africa, two passes on either side of ridgeline - flag was in the left gap.
I like the "fog of war" where you don't know what's there until you scout it or get shot at. I have a problem when sites that are close, sighted, have fired at you, exposed their position, you fire back with multiple units, this continues for more than one turn, then the site is "undisclosed" even though there are still units in close proximity to it who have been exchanging shots with it. 88's on the heavily fortified hill in the Tiger tank scenario.
It took me a while to figure out how to use the drill sgt.
Questions (that may be in the messages, but I haven't had a chance to dig through them):
1. Facing is an option for the armored units, but i don't know if the armor value for the unit is the single value shown regardless of facing, with facing just for aesthetics?
2. Are the enemy forces the same in a scenario each time you play it or is there variability like you get with purchasing units?
3. Will there be set up instructions for your computer? Here's why I ask. When I start the program, I'm assuming the computer is checking my system and making settings selections based on my hardware. I accept them. On my laptop, it then loads the program sideways. I'm computer savvy enough to restart and pick the same setting in opposite order, but not everyone will know to do that.
An even bigger problem occurs when i use that same laptop plugged in to the docking station that also has a monitor attached, it loads in the correct direction, but I have major graphics problems and performance issues. Scrolling does not work smoothly like it does on the laptop itself. If I select a unit and target another, the screen will shift views back and forth repeatedly (i counted 108 on one shooter-target engagement) before the firing takes place. The view shifts back and forth. The shooter comes into view, but is well to one side of the screen with the target off screen, then it jumps to the target and so forth. The screen zooms in and out on its own while units move. If that was my first experience with the program, I'd be looking for a refund.
Please LMK what info you need for troubleshooting that problem.
4. How do you zoom in and out without a mouse but just a touchpad?
Looking forward to the final version!
JJ
A/I seems much better than original. One shortcoming is in scenarios where the number of "flags" captured determines winning and losing, I've seen the AI send multiple units past a captured flag chasing down a panicked Bren carrier. Seems like they should know to take them back. (North Africa, two passes on either side of ridgeline - flag was in the left gap.
I like the "fog of war" where you don't know what's there until you scout it or get shot at. I have a problem when sites that are close, sighted, have fired at you, exposed their position, you fire back with multiple units, this continues for more than one turn, then the site is "undisclosed" even though there are still units in close proximity to it who have been exchanging shots with it. 88's on the heavily fortified hill in the Tiger tank scenario.
It took me a while to figure out how to use the drill sgt.
Questions (that may be in the messages, but I haven't had a chance to dig through them):
1. Facing is an option for the armored units, but i don't know if the armor value for the unit is the single value shown regardless of facing, with facing just for aesthetics?
2. Are the enemy forces the same in a scenario each time you play it or is there variability like you get with purchasing units?
3. Will there be set up instructions for your computer? Here's why I ask. When I start the program, I'm assuming the computer is checking my system and making settings selections based on my hardware. I accept them. On my laptop, it then loads the program sideways. I'm computer savvy enough to restart and pick the same setting in opposite order, but not everyone will know to do that.
An even bigger problem occurs when i use that same laptop plugged in to the docking station that also has a monitor attached, it loads in the correct direction, but I have major graphics problems and performance issues. Scrolling does not work smoothly like it does on the laptop itself. If I select a unit and target another, the screen will shift views back and forth repeatedly (i counted 108 on one shooter-target engagement) before the firing takes place. The view shifts back and forth. The shooter comes into view, but is well to one side of the screen with the target off screen, then it jumps to the target and so forth. The screen zooms in and out on its own while units move. If that was my first experience with the program, I'd be looking for a refund.
Please LMK what info you need for troubleshooting that problem.
4. How do you zoom in and out without a mouse but just a touchpad?
Looking forward to the final version!
JJ
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pipfromslitherine
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- Joined: Wed Mar 23, 2005 10:35 pm
Thanks for the post. Laptops are a massive pain game-wise, and docking with a different monitor (and video card?) setup is going to drive the game crazy
. It sounds like perhaps it is using the original resolution? If you can give me the specs of both the laptop and the docking station that would be great.
When you say sideways, I'm not sure what you mean. Is it a tablet or something? Or has a rotating screen?
Zooming without a mousewheel should work by using the up/down cursor keys.
Enemy forces tend to be the same each mission. And there are 4 different sets of facing data (front, side, back, and top (for bombardments etc)).
Cheers
Pip
When you say sideways, I'm not sure what you mean. Is it a tablet or something? Or has a rotating screen?
Zooming without a mousewheel should work by using the up/down cursor keys.
Enemy forces tend to be the same each mission. And there are 4 different sets of facing data (front, side, back, and top (for bombardments etc)).
Cheers
Pip


