in game feedback from collegeprof86
Moderators: Slitherine Core, BA Moderators
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collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
in game feedback from collegeprof86
Hi !
this is a very cool game... love the graphics, and the entire game seems very intuitive......
the AI to me seems sufficient
the gui for firing and moving units seems fine too
i did try the editor and created my own game......
did get 1 continual error when the axis played - a missing tile error...
otherwise the game played fine
i question a few mechanics of the game though and wonder if anyone else has comments on this
i notice that a few of my tanks were firing AP ammunition, even when the graphical display on the left indicated i had zero AP shells left.... should that then be a firing of HE rather than AP?
Also, I am wondering about the calcs for firing at the rear of tanks hulls.....
seems to me if a tank is within 3 or 4 hexes of an enemy tank, facing the rear of the hull, then especially with the target being a panther tank, this should be a easy kills hot..... i believe that flanking or rear shots are far more affective against this kind of tank, given the gas tanks were in the rear and easy to hit.
also how does line of sight work... i have had units fire over other units to hit the tank behind it, and had some units hit a tanbk behind a tank that was in front 1 hex of the target.... wondering if some calcs for line of sight being blocked take place
in my edited game, played with all the various figher bomber combos... wow, that bristol plane does a good job, and i like the patterns of the artilleries .. the 105 artilliary has a large fire zone
is there a way to produce a "hull down" effect for tanks.... on the russian front and in the desert campaigns, both sides would pull a tank into a fortified position so no lower hull shots could be hit, and only the turret could be hit from the front....... i noticed i was unable to put tank or other vehicles in a fortified position,... would like to do this
also
wonder about using HE versus AP on open crewed apcs and spg..... like when attacking a marder type german apc/ spg or a half track, which are open topped vehicles, can we simulate the effects of personnel damage to those inside the vehicles.
also
what about the tank crews and apc crews... i think i saw a pop u say something about bail out, but i never saw a cew figure do this
so far love this game! great 3 -d graphic,s i like the turn by turn i go you go idea
the cartoon promo for each mission is cool too
one thing i noticed about the editor is it allowed me to place units off the map in the gray area, yet never gave an error message
also
a 1 time error on start up occurred
a pop up box only on 1st start up after install
was
missing ids register box
no problems afterwards and did not seem to affect game play
system specs
running
windows 7 home premium 64 bit
hp dx4-1281 us laptop
4 gb ram
dual core 2 ghz intel chips
loving what i see so far, just wondering about these small q and tweaks above... anyone have any comments?
!!
this is a very cool game... love the graphics, and the entire game seems very intuitive......
the AI to me seems sufficient
the gui for firing and moving units seems fine too
i did try the editor and created my own game......
did get 1 continual error when the axis played - a missing tile error...
otherwise the game played fine
i question a few mechanics of the game though and wonder if anyone else has comments on this
i notice that a few of my tanks were firing AP ammunition, even when the graphical display on the left indicated i had zero AP shells left.... should that then be a firing of HE rather than AP?
Also, I am wondering about the calcs for firing at the rear of tanks hulls.....
seems to me if a tank is within 3 or 4 hexes of an enemy tank, facing the rear of the hull, then especially with the target being a panther tank, this should be a easy kills hot..... i believe that flanking or rear shots are far more affective against this kind of tank, given the gas tanks were in the rear and easy to hit.
also how does line of sight work... i have had units fire over other units to hit the tank behind it, and had some units hit a tanbk behind a tank that was in front 1 hex of the target.... wondering if some calcs for line of sight being blocked take place
in my edited game, played with all the various figher bomber combos... wow, that bristol plane does a good job, and i like the patterns of the artilleries .. the 105 artilliary has a large fire zone
is there a way to produce a "hull down" effect for tanks.... on the russian front and in the desert campaigns, both sides would pull a tank into a fortified position so no lower hull shots could be hit, and only the turret could be hit from the front....... i noticed i was unable to put tank or other vehicles in a fortified position,... would like to do this
also
wonder about using HE versus AP on open crewed apcs and spg..... like when attacking a marder type german apc/ spg or a half track, which are open topped vehicles, can we simulate the effects of personnel damage to those inside the vehicles.
also
what about the tank crews and apc crews... i think i saw a pop u say something about bail out, but i never saw a cew figure do this
so far love this game! great 3 -d graphic,s i like the turn by turn i go you go idea
the cartoon promo for each mission is cool too
one thing i noticed about the editor is it allowed me to place units off the map in the gray area, yet never gave an error message
also
a 1 time error on start up occurred
a pop up box only on 1st start up after install
was
missing ids register box
no problems afterwards and did not seem to affect game play
system specs
running
windows 7 home premium 64 bit
hp dx4-1281 us laptop
4 gb ram
dual core 2 ghz intel chips
loving what i see so far, just wondering about these small q and tweaks above... anyone have any comments?
!!
making the world a better place through UNICEF and AIEF and CIN....
i notice that a few of my tanks were firing AP ammunition, even when the graphical display on the left indicated i had zero AP shells left.... should that then be a firing of HE rather than AP?
You get one free reserve fire. Though there doesn't seem to be an icon yet to show if this has been used yet or not.
You get one free reserve fire. Though there doesn't seem to be an icon yet to show if this has been used yet or not.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
Thanks for the detailed feedback - that's great!
- Can you tell us which mission you got the "Missing Tile" message on.
- You are more likely to penetrate with rear and flank shots, but no more likely to hit, so that could well be what you are seeing
- There isn't a hulldown mechanic implemented, although static units do gain some bonuses to reaction and firing
- placing units off the map is very useful when creating your own missions, as you can use scripts to move them onto the map as reinforcements, etc.
Please let us have any more comments as you get further into the game. Enjoy!
Cheers
Pip
- Can you tell us which mission you got the "Missing Tile" message on.
- You are more likely to penetrate with rear and flank shots, but no more likely to hit, so that could well be what you are seeing
- There isn't a hulldown mechanic implemented, although static units do gain some bonuses to reaction and firing
- placing units off the map is very useful when creating your own missions, as you can use scripts to move them onto the map as reinforcements, etc.
Please let us have any more comments as you get further into the game. Enjoy!
Cheers
Pip
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collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
Hi! Thanks for responding!
The missing tile was my own quick armour battle game..... just flat out open terrain for the most part, just to test the dynamics of the various tank ratios as well as to test the various air power buttons....
i can send you the mission scripts if you want me to......
I do have a q about the link up - d-day mission... at one point i used naval bombardment and it seemed to blow up one of the bridges near the village... is tihs supposed to happen???? Could that be a way to force a bridge to be blown even without engineers as a way to prevent armor crossings?
i noticed that even units w zero ap shells continued to be able to fire on all tanks, as if it was shooting ap.. and the mouse over when the bulls eye is there asking do you want to attach, also shows still an AP hit... only time i see he is when attaching troops it seems
this is a very cool game and i am spending hours enjoying it! Thanks!
this game is like a supped up version of another brands campaign series... i like this alot...
i do have 1 q about terrain
its hard to see where hills are and such, until i click on a unit and it shows what i can see line of sight wise... would be nice to be able to see some sort of terrain elevations when i am moving a vehicle or squad so i can pick the high ground, or the low ground, to avoid fire..... in advance!!!! rather than showing up on a square and finding out i cant see from there!
great game so far!
!!!!
The missing tile was my own quick armour battle game..... just flat out open terrain for the most part, just to test the dynamics of the various tank ratios as well as to test the various air power buttons....
i can send you the mission scripts if you want me to......
I do have a q about the link up - d-day mission... at one point i used naval bombardment and it seemed to blow up one of the bridges near the village... is tihs supposed to happen???? Could that be a way to force a bridge to be blown even without engineers as a way to prevent armor crossings?
i noticed that even units w zero ap shells continued to be able to fire on all tanks, as if it was shooting ap.. and the mouse over when the bulls eye is there asking do you want to attach, also shows still an AP hit... only time i see he is when attaching troops it seems
this is a very cool game and i am spending hours enjoying it! Thanks!
this game is like a supped up version of another brands campaign series... i like this alot...
i do have 1 q about terrain
its hard to see where hills are and such, until i click on a unit and it shows what i can see line of sight wise... would be nice to be able to see some sort of terrain elevations when i am moving a vehicle or squad so i can pick the high ground, or the low ground, to avoid fire..... in advance!!!! rather than showing up on a square and finding out i cant see from there!
great game so far!
!!!!
making the world a better place through UNICEF and AIEF and CIN....
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collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
Pumas were not APCs. Also, they were the up-graded versions of 8-Rads, which had the ability to knock out medium sized tanks.
However, Shermans still have the better armour by far, so no I haven't seen yet what you mention. Most likely you either had some bad luck, or left yourself exploited by some of the game mechanics.
However, Shermans still have the better armour by far, so no I haven't seen yet what you mention. Most likely you either had some bad luck, or left yourself exploited by some of the game mechanics.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
Glad you are enjoying itcollegeprof86 wrote:Hi! Thanks for responding!
The missing tile was my own quick armour battle game..... just flat out open terrain for the most part, just to test the dynamics of the various tank ratios as well as to test the various air power buttons....
i can send you the mission scripts if you want me to......
I do have a q about the link up - d-day mission... at one point i used naval bombardment and it seemed to blow up one of the bridges near the village... is tihs supposed to happen???? Could that be a way to force a bridge to be blown even without engineers as a way to prevent armor crossings?
i noticed that even units w zero ap shells continued to be able to fire on all tanks, as if it was shooting ap.. and the mouse over when the bulls eye is there asking do you want to attach, also shows still an AP hit... only time i see he is when attaching troops it seems
this is a very cool game and i am spending hours enjoying it! Thanks!
this game is like a supped up version of another brands campaign series... i like this alot...
i do have 1 q about terrain
its hard to see where hills are and such, until i click on a unit and it shows what i can see line of sight wise... would be nice to be able to see some sort of terrain elevations when i am moving a vehicle or squad so i can pick the high ground, or the low ground, to avoid fire..... in advance!!!! rather than showing up on a square and finding out i cant see from there!
great game so far!
!!!!
You should see a tooltip when over a hill tile.
Cheers
Pip
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collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
hi
thanks for the quick replies!
suggestion for things i'd like to see
to be able to zoom out further, without having to resort to the overhead view
would like to be able to have a windowed view... even though i do not have full screen clicked, on the highest resolution, it uses the full frame of the screen, which prevents me from using the snipet tool of windows 7 to do screen shots during combat.
the russian front would be awesome to add too!
i love the idea of purchasing equipment prior to an actual campaign.... this allows one to customize and try different combinations of equipment and personnel that suit a mission..... i like this concept a lot
and i love the cartoony style!
is there a way to edit the mission failure objectives for a campaign that is wired into the game? Seems to me there should be some form of differntiating victory or losses, as opposed to just saying "failure" when you lose a mission...... I played the final mission of the desert campaign, and killed german units at the rate of almost 3 to 1, and yet because they blew through the line 1 turn early, the entire mission was a loss..... some games have things like
outstanding success/devastating defeat
moderate victory/moderate defeat
draw
and so on
perhaps this kind of victory concept would be good thing
i love too the concept of promotions, and using the drill sargent to upgrade units effectiveness... its so sad though to see my favorite unit get promoted, only to be destroyed 1 turn later...bummer !
Oh, and 1 more thing
I was wondering if there could be a way to tweak the aggresiveness of the AI, or, allow players whom are novices to have more purchase points going into a scenario........i think allowing users to mod a scenario by being green to veteran, through the picking of purchase points , might allow some users the chance to win games they might not otherwise be able to on 1st try
otherwise, great game!
thanks for the quick replies!
suggestion for things i'd like to see
to be able to zoom out further, without having to resort to the overhead view
would like to be able to have a windowed view... even though i do not have full screen clicked, on the highest resolution, it uses the full frame of the screen, which prevents me from using the snipet tool of windows 7 to do screen shots during combat.
the russian front would be awesome to add too!
i love the idea of purchasing equipment prior to an actual campaign.... this allows one to customize and try different combinations of equipment and personnel that suit a mission..... i like this concept a lot
and i love the cartoony style!
is there a way to edit the mission failure objectives for a campaign that is wired into the game? Seems to me there should be some form of differntiating victory or losses, as opposed to just saying "failure" when you lose a mission...... I played the final mission of the desert campaign, and killed german units at the rate of almost 3 to 1, and yet because they blew through the line 1 turn early, the entire mission was a loss..... some games have things like
outstanding success/devastating defeat
moderate victory/moderate defeat
draw
and so on
perhaps this kind of victory concept would be good thing
i love too the concept of promotions, and using the drill sargent to upgrade units effectiveness... its so sad though to see my favorite unit get promoted, only to be destroyed 1 turn later...bummer !
Oh, and 1 more thing
I was wondering if there could be a way to tweak the aggresiveness of the AI, or, allow players whom are novices to have more purchase points going into a scenario........i think allowing users to mod a scenario by being green to veteran, through the picking of purchase points , might allow some users the chance to win games they might not otherwise be able to on 1st try
otherwise, great game!
making the world a better place through UNICEF and AIEF and CIN....
-
pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
You can automatically take screenshots (although only in fullscreen mode - it's a restriction of DirectX 9 IIRC...). Just hit F2 and it will be created in the SCREENS dir of the My Docs\My Games\BBCBA directory.
Difficulty levels is something we would love to put in, but sadly there isn't time for everything
. I think most people will be able to work their way through the campaign as is - and I can't see it being long before people create much much harder versions for the more hardcore crowd!
Thanks again for all the feedback
Cheers
Pip
Difficulty levels is something we would love to put in, but sadly there isn't time for everything
Thanks again for all the feedback
Cheers
Pip
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collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
-
collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
missing/ black tiles after attacks
Hi!
New issue
I notice when using the map editor
and leaving some of the tiles as default
then when i load the campaign, all the tiles look great... but,.,,
once i do this...
that when the selecting a unit, or, when attacking units in a square, then the tile is replaced with a black square, and sometime, even writing is showing up ... this includes when a unit is there, and even after it is destroyed, it still stays black
I have taken some screen shots with my camera, how can i send them to you as jpegs..?
any ideas on this kind of bug? version 1.0
in process of downloading the new 1.1 v
New issue
I notice when using the map editor
and leaving some of the tiles as default
then when i load the campaign, all the tiles look great... but,.,,
once i do this...
that when the selecting a unit, or, when attacking units in a square, then the tile is replaced with a black square, and sometime, even writing is showing up ... this includes when a unit is there, and even after it is destroyed, it still stays black
I have taken some screen shots with my camera, how can i send them to you as jpegs..?
any ideas on this kind of bug? version 1.0
in process of downloading the new 1.1 v
making the world a better place through UNICEF and AIEF and CIN....
-
pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
-
collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
Yes, it only happens with the maps i make in editor.... i have made 2 maps thus far, and both have had issues with missing tiles, black tiles after combat results only, and then, sometimes even white text on the black tile
shows the words
"player" and "tile" and other things too
i will quickly create a disposable file sharing site and upload the shots... i took like 200 MB worth, it happened the entire game, and not just a one time event!
!!!
will reply with URl in a few minutes!
shows the words
"player" and "tile" and other things too
i will quickly create a disposable file sharing site and upload the shots... i took like 200 MB worth, it happened the entire game, and not just a one time event!
!!!
will reply with URl in a few minutes!
making the world a better place through UNICEF and AIEF and CIN....
-
pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
-
collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
-
pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
-
collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
-
pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
-
collegeprof86
- Corporal - Strongpoint

- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
-
pipfromslitherine
- Site Admin

- Posts: 9886
- Joined: Wed Mar 23, 2005 10:35 pm
