Double Moves

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JocaRamiro
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 250
Joined: Sat Dec 05, 2009 10:19 pm

Double Moves

Post by JocaRamiro »

What is the meaning of the new Double Moves option? Note, I could not find it within the Help index.

Joca Ramiro
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

If you are in range of a commander and you go to move a unit you will see some extra hexes that will show up as light grey. Those are your double move hexes so you can move up units faster. When you get within 6 hexes ( I believe thats it) you can't use double move. A unit must start within command range of a commander before moving to get the extra moves, and if a commander moves within range of other unmoved units they can also use the double move. Makes flanking easier and sending reserves around back can be done faster as long as you steer clear of the enemy.
Moving your lights up will help block your opponent from using double moves on you as well
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