Immortal Fire full feature list announced

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admin
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Immortal Fire full feature list announced

Post by admin »

<p>We have updated the Immortal Fire product page for <a target="_self" href="http://www.slitherine.com/games/immortalfire_pc">PC</a> and <a target="_self" href="http://www.slitherine.com/games/if_mac">Mac</a> with the complete list of features and armies included in the game.</p>
<p>We have packed this add-on with new features, upgrades and maps.

There are over 60 large maps for DAG battles, 200 new battle group graphics and an enhanced AI opponent</p>
<p style="text-align: center; "><a target="_self" href="http://www.slitherine.com/games/immortalfire_pc"><img width="80" height="115" vspace="5" hspace="5" align="absMiddle" border="2" alt="" src="http://slitherine.com/img/FoG_Boxes_/Im ... ge_Low.jpg" /></a></p>
<p>The game is releasing on the 15th of July, so hurry to <a href="http://www.slitherine.com/games/immorta ... e-order</a> your copy !</p>
TheGrayMouser
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Post by TheGrayMouser »

Screenies look great!

I like the Indian ox drawn chariots! didnt realize they were still using oxen in war, good stuff
TheGrayMouser
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Post by TheGrayMouser »

Would any beta testers be able to comment on this new feature?

3.Add: Logic: Ability to give more than one move order to any one unit in each player turn.


Does that mean one can move a unit one hex, then go and move other units and then go back to that original unit to move again?
If this is the case it will be a large game play change, much more so than double moves :?
deadtorius
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Post by deadtorius »

The OX carts are Indian battle wagons. I think they are rated poor but can't recall exactly.
grumblefish
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Post by grumblefish »

TheGrayMouser wrote:Would any beta testers be able to comment on this new feature?

3.Add: Logic: Ability to give more than one move order to any one unit in each player turn.


Does that mean one can move a unit one hex, then go and move other units and then go back to that original unit to move again?
If this is the case it will be a large game play change, much more so than double moves :?
No, that's not how it works, you cannot give one move order, then move another unit, then return to the original unit and complete its move.

Anyway, it's a good improvement in my opinion because it lets you ensure the facing of the unit better. Have you ever moved a skirmisher backwards two squares and forwards one square? In the old version, you could do this, but you had to make the shaded arrow go back upon itself, which could be tricky. Anyway, now you can just move backwards two squares, then click the square that is one forward, thus not having to play with the arrow all in one movement phase so that the unit faces the way you want.

It doesn't let your unit move any further than it would originally have been able to, and doesn't appear to open up any new facing possibilities either; it just makes it easier to do.
TheGrayMouser
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Post by TheGrayMouser »

Thanks for the answere Grumble, i was a little concerned about what I thought it meant
Brigz
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Post by Brigz »

Some of the new features of Immortal Fire are listed as:

Enhanced A.I. opponent

New optional game rule of ‘double’ moves

Improved line of sight/Fog of War rules.

Changes to the evade and pursuit rules.

Are these the same enhancements included in 1.2.8 or are they new tweeks since 1.2.8?
Gersen
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Post by Gersen »

"Ability to cut and paste battle group information in the scenario editor."

Very good
batesmotel
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Post by batesmotel »

Brigz wrote:Some of the new features of Immortal Fire are listed as:

Enhanced A.I. opponent

New optional game rule of ‘double’ moves

Improved line of sight/Fog of War rules.

Changes to the evade and pursuit rules.

Are these the same enhancements included in 1.2.8 or are they new tweeks since 1.2.8?
Appear to be the same as in 1.2.8.

Chris
....where life is beautiful all the time
Brigz
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Post by Brigz »

batesmotel wrote:
Brigz wrote:Some of the new features of Immortal Fire are listed as:

Enhanced A.I. opponent

New optional game rule of ‘double’ moves

Improved line of sight/Fog of War rules.

Changes to the evade and pursuit rules.

Are these the same enhancements included in 1.2.8 or are they new tweeks since 1.2.8?
Appear to be the same as in 1.2.8.

Chris
Thanks Chris, just wondering why the redundancy.
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