Charging a Rounting BG

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mbsparta
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 331
Joined: Thu Jun 07, 2007 11:57 pm

Charging a Rounting BG

Post by mbsparta »

I know I have asked this before but it doesn't seem to come up that often. What is the process for charging a routing BG? Does the charger move into contact in the impact phase like a normal charge or is there some other process? And then what happens?? Thanks for any help. I can't seem to find this in the rule book.

Mike B
dave_r
General - King Tiger
General - King Tiger
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Post by dave_r »

Basically, you declare a charge in the impact phase (and shock troops must test not to!), move to contact in the impact phase, but fight no combat. No combat is fought in the melee phase either.

In the JAP you then count as pursuing, so both make a VMD and if you keep up with them they lose a base.
mbsparta
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 331
Joined: Thu Jun 07, 2007 11:57 pm

Post by mbsparta »

dave_r wrote:Basically, you declare a charge in the impact phase (and shock troops must test not to!), move to contact in the impact phase, but fight no combat. No combat is fought in the melee phase either.

In the JAP you then count as pursuing, so both make a VMD and if you keep up with them they lose a base.
........ Thanks Dave for the quick response. So no stand is lost by the routing BG unless the charging unit can "keep contact" at the end of JAP?

We fought a very interesting game; EAP vs. Alex Macedonian. The EAP had two "never-used-them-before" players and it showed. They advanced into the jaws of the Macedonian pike rather than sit back and avoid pike contact for as long as possible. Victory to Alex ...

Mike B
deadtorius
Field Marshal - Me 410A
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Post by deadtorius »

Routers only lose a base if the pursuers maintain contact after the routers have done their VMD. If the routers outrun the pursuers with the VMD's then they don't lose any bases. Its 1 base per enemy battlegroup in contact. If the routing unit has a commander then the pursuers get 1 die roll to try and kill him, roll 10+. Page 109 covers it.
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