Joe (Axis) vs. Borger (Allies) [no Borger, please]

After action reports for Commander Europe at War.

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joerock22
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Joe (Axis) vs. Borger (Allies) [no Borger, please]

Post by joerock22 »

Greetings,

This is an AAR of my second GS game against Borger, one of the creators and one of the best players out there. Our first game ended in a minor Allied victory for me. It was hotly contested from the start, and very close throughout. I anticipate another nail-biter here, so I thought this was the perfect game for an AAR.

Enjoy! :)
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Post by joerock22 »

September 1, 1939

Germany invades Poland, initiating what will soon become World War II. I move toward Warsaw in two pincers, leaving holding forces behind to contain the Polish corps in the cities. Two infantry railed to Kiel for the invasion of Denmark. One armour railed to Essen for the attack on Holland. Many players favor the Sitzkreig strategy where the Germans wait until February or March 1940 to invade Belgium. I do not. Weather willing, I will invade Belgium on the second turn of October (turn 4). If not, I will hope for fair weather in November, and invade whether or not I receive it. I want to be able to at least put some pressure on the French in the winter months, rather than giving them the whole winter to prepare.
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Post by joerock22 »

Image

September 21, 1939

The above screenshot was taken before my turn and shows Borger's attempted counterattack. He tried to cut off the largest portion of my army by forcing the German corps to retreat twice. Fortunately, my corps held its ground against an inferior but determined foe, and the plan failed. You really have to watch what you're doing against Borger, as he will take advantage of any opportunity.

Denmark was invaded and held out at 1 step, mostly because I sent my air units to the west. The screenshot below shows my buildup of forces in Holland. I have achieved this and invaded Denmark by spending only 6 extra PPs on rail per turn. A large portion of my army in now-conquered Poland is fully repaired and ready to rail out next turn.

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Post by joerock22 »

October 11, 1939

Mud bogs down my invasion of Holland. As long as I don't get mud in both October turns I'll be satisfied. I've experimented with moving faster than this, but I like the balance I achieve this way. By spending 27 extra rail PPs, I give myself a 75% chance of invading Belgium with clear weather, plus a 25% chance in November. If the weather goes against me, then I have a tough decision to make. But either way, I'm only out 27 PPs.

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Post by joerock22 »

October 31, 1939

I officially hate the weather gods, and they hate me. MUD again in October. :x :x :x :x :x :x

The odds of getting mud twice in October is 1 in 16. Super. I'm glad I only spent that extra 27 PPs in rail costs. Borger has been telling me that he favors the Sitzkreig strategy, and I may be forced to use it this game. If I get clear weather in November, I will invade Belgium. If not, I will wait until spring. The reason I favor Blitzkreig is that it allows me to kill 1-2 French units in the winter while suffering practically no casualties. I can keep up the pressure while not exposing any of my units to counterattack. And I don't have to rush in the spring to make Paris by June; I usually get to the Paris by May easily. Unfortunately, the crappy weather is forcing my hand this game.
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Post by joerock22 »

November 20, 1939

Borger's message to me in his email:

"I don't think it's the end of the world if you have to wait till spring to attack Belgium. All you've lost would be PP's
spent to rail units to the west. That's strategically insignificant unless you had planned for Sealion."


The end of the world? No. Annoying and frustrating to have my plans disrupted by something totally beyond my control? Hell yes. I guess one turn of fair weather in October-November was too much to ask for. :x

Now, I'm 95% sure I won't be attempting Sealion this game, but I'm 100% sure that losing the chance at Blitzkreig is not strategically insignificant. I have been using Blitzkreig for at least a year now, and haven't tried Sitzkreig more than a few times. So I'm losing the ability to use the strategy I'm more comfortable with (and I still think is the better strategy). This means it's more likely that I'll make mistakes, leave a unit exposed, etc. I know Borger will make me pay for them if I do. And I did lose those 27 PPs, a complete waste now. France will fall later, depriving me of more PPs, and I will probably suffer higher casualties. So you can understand my frustration.

As for the action, Holland finally fell this turn.
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Post by schwerpunkt »

joerock22 wrote:November 20, 1939

I'm 100% sure that losing the chance at Blitzkreig is not strategically insignificant. I have been using Blitzkreig for at least a year now, and haven't tried Sitzkreig more than a few times. So I'm losing the ability to use the strategy I'm more comfortable with (and I still think is the better strategy). This means it's more likely that I'll make mistakes, leave a unit exposed, etc. I know Borger will make me pay for them if I do. And I did lose those 27 PPs, a complete waste now. France will fall later, depriving me of more PPs, and I will probably suffer higher casualties. So you can understand my frustration.
Joe,
I agree with you that not getting to Blitzkreig Belgium in 1939 is strategically significant. Waiting until Feb-Mar-Apr is significant (especially against a very good player) as the French could build at least 3 more INF or a second ARM! (I've done this a few times as the French) and the British manpower rises enough for them to consider other options.... I played a hotseat game once where the clear weather didnt arrive until Apr 1940! Freaky but very frustrating for the axis....
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Post by rkr1958 »

joerock22 wrote:I officially hate the weather gods, and they hate me. MUD again in October. :x :x :x :x :x :x

The odds of getting mud twice in October is 1 in 16. Super. I'm glad I only spent that extra 27 PPs in rail costs. Borger has been telling me that he favors the Sitzkreig strategy, and I may be forced to use it this game. If I get clear weather in November, I will invade Belgium. If not, I will wait until spring. The reason I favor Blitzkreig is that it allows me to kill 1-2 French units in the winter while suffering practically no casualties. I can keep up the pressure while not exposing any of my units to counterattack. And I don't have to rush in the spring to make Paris by June; I usually get to the Paris by May easily. Unfortunately, the crappy weather is forcing my hand this game.
joerock22 wrote:The end of the world? No. Annoying and frustrating to have my plans disrupted by something totally beyond my control? Hell yes. I guess one turn of fair weather in October-November was too much to ask for. Mad
Joe,

I think Borger has figured out how to appease the weather gods. :D

In our current game he got a Blitzkrieg fall date for the cost of a Sitzkrieg because of "fair" weather for February 8, 1940. I did get mud/rain on the second turn in February (2/28/40) but it was fair again in March19, 1940.

Though it's frustrating if you're on the receiving end of a bad weather "roll" I do think weather variability adds a significant, fun and realistic fun element to the game that makes every game play differently. Also, and I know this is again frustrating if you on the wrong end, but it means that you may not be able to execute your favorite strategy every time and have to adapt it.

Is the weather great. :D
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Post by joerock22 »

February 8, 1940

Well, it's been a long time since updates. Part of that is the lack of any substantial action, and part of that is my own inability to play turns on a regular basis.

The weather finally turns my way, bringing clear skies in early February. Belgium is attacked and surrenders with no German casualties. I realize there's a significant risk of mud next turn hampering the next phase of the invasion, but I wasn't about to squander and opportunity for an early start to the spring campaign.

Build Queue:
- 1 Tac, ready next turn
- 1 fighter, ready in 2 turns

Research:
- 1 lab in each category except Air
- 2 labs in Air
- focus on Submarines
- focus on Industry

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Post by joerock22 »

February 28, 1940

I can't believe this: fair weather again. Apparently the weather gods heard my frustrated grumblings and decided to make it up to me. So I destroyed 2 garrisons and 1 corps while suffering no ground casualties. The Luftwaffe got the better of the RAF and FAF with its high effectiveness, though I did lose 1 bomber step on that corps. I also saw an opportunity to attack a French garrison in the orange with no entrenchment in front of Reims; apparently Borger had just railed it there last turn. My tank did 9:0 damage on it, but I didn't advance into the hex. That ensures that whatever unit he puts there next turn won't have any entrenchment either, and I can make another successful attack through the corridor between the rivers.

My plan is to drive straight into the French center through Reims, forcing Borger to abandon his norther river defense and his western fortress line. Hopefully I can catch a few stragglers and prevent them from getting to Paris. Two German corps are already in position to occupy Maginot Line hexes should the French abandon them.

Purchased a 2nd Armour lab. I forgot to mention, the Italians had previous built a General lab with focus on Industry.

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Post by Blathergut »

You guys always give a good show! :)
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Post by joerock22 »

March 19, 1940

The Germans break through in the Lorraine area, destroying 3 French corps and 1 garrison. My Strat had to finish off the last corps. The Luftwaffe softened enemy troops up nicely, and my tanks and mechs did the rest, attacking with odds like 10:1. I was able to maneuver so I only had to attack across a river twice, and those only to finish off 1-2 step units. Air and ground casualties were heavy in relation to the previous turns, but still pretty light. The absence of the RAF helped a lot, as one of my fighters was free to send against Lorraine, taking off the second entrenchment and turning good odds into great odds.

Germany purchased a 2nd infantry lab. Italy purchased its 1st infantry lab.

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Post by joerock22 »

April 8, 1940

The muddy October turned out to be a blessing in disguise, however unlikely that seemed a few weeks ago. I continued to push into the French center this turn, destroying a few garrisons and capturing Reims. I was able to keep contact with all of Borger's retreating Maginot Line garrisons so he won't be able to rail any of them to Paris. He will also find it difficult to withdraw his troops in the north. With the positioning of the Luftwaffe the way it is, I think I have an outside chance to capture Paris in late April, but I will probably have to wait until May 18. That's my usual FoF date using my typical Blitzkreig strategy, so I'm quite pleased.

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Post by joerock22 »

April 28, 1940

Well, well, the French do not go quietly, I see. With RAF support, they destroy a German corps. This is why I'm always careful to leave only corps units exposed. I don't mind since my casualties are so low otherwise. So I decided not to get greedy, and my moves this turn were designed to guarantee a fall of Paris next turn. The last of the French quality ground troops are wiped out and a couple garrisons cleared from the area around the capital. Next turn I will be able to attack Paris from six sides, and it will take incredibly bad combat results to keep me out.

The Germans purchase a 2nd naval lab, giving me 2 labs in each category. Next I will start to build some additional u-boats. I always try to get research up to maximum capacity before building any new units, with the exception of air units for the invasion of France.

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Post by joerock22 »

May 18, 1940

Paris fell as expected. Below is the post-turn screenshot and casualtiy screen. I am very happy to be in Paris on my usual capture date with Blitzkreig. I consider myself quite skilled in limiting early-war German casualties, but I was also helped this game by favorable weather.

Borger's emails indicate that he is somewhat concerned about Sealion. He need not be. Perhaps I would attempt it against a lesser opponent, but I know that against Borger I will need the full measure of German strength to hurt the Russians enough in 1941-42 to keep them out of Berlin. My plan is to pump some resources into submarine warfare and then throw everything else into preparing for an early Barbarossa. I will probably also bomb London strategically, though I hate building another strategic bomber. After London and Moscow, the thing becomes utterly useless and to me, the 95 PPs would be better spent elsewhere.

So I built 1 sub and repaired my air units this turn. I will construct 1 sub per turn (since I only deploy in Wilhelmshaven--it's a waste of oil to deploy in the Baltic) until I have 6 total. You'll notice that I sent 2 infantry corps marching into Western France. That is because I know Borger will have the RAF occupying Brest, Nantes, and Bourdeaux. This way, I will occupy Nantes next turn and the other two cities the turn after that. That limits the PP swing as much as I can.

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Post by Plaid »

joerock22 wrote:I will probably also bomb London strategically, though I hate building another strategic bomber. After London and Moscow, the thing becomes utterly useless and to me, the 95 PPs would be better spent elsewhere.
I totally agree, strategic bomber looks like pretty useless unit for axis, they burn a lot of oil and even couple of steps lost from flack fire will cost you more PPs, then you will inflict to the opponent. It is fair trade for allies, with their almost endless resources in late game, but for axis - no, I think. Its better to build tank and destroy dozens of PPs on the battlefield hehe, and you would have 15 PPs left for garrison even :)
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Post by joerock22 »

June 17, 1940

Nantes is occupied, and some sub attacks. I'm probably telling Borger a lot about my nonexistent Sealion plans by using those subs, but that's fine. He's going to figure it out soon if he hasn't already. I purchased another sub and repaired some more units.

Another thing to note is that I will not be invading either Greece or Yugoslavia. I tried this in a couple previous games, and I REALLY enjoyed not having to kill partisan after partisan in Yugoslavia. I was amazed at how many extra Axis minor units I had to bolster early defenses in France and Italy, not to mention send into the USSR. Yes, my income suffers slightly, but I think the benefits of not having to leave and repair garrisoning forces easily outweighs the loss. In one game, my opponent did invade Greece during Barbarossa, but with the help of the Greek forces I was able to completely crush the invasion with a few infantry and fighter units from the east. Greece is much easier to defend with those native units helping you.

The one location I may attack is Malta, to take away a valuable Allied airbase and set them back a little in the Med. My bombers aren't doing anything else, so I don't worry about the oil expenditure. I'm still debating this one.

So basically, it's going to be a long, boring year with maybe one possible exception. Hopefully I can get through these turns quickly and get to the good stuff! :)
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Post by afk_nero »

I will be interested to see how the Malta excursion goes as this is something that I have been thinking of.

Using the Italian navy to help with bombardment may also draw out the Royal Navy into range of german/italian tac's range. This could again put a dent into the plans and if they dont come out to play then you can take out Malta a little easier.

Kind regards,

Oren
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Post by ferokapo »

joerock22 wrote:June 17, 1940

Nantes is occupied, and some sub attacks. I'm probably telling Borger a lot about my nonexistent Sealion plans by using those subs, but that's fine. He's going to figure it out soon if he hasn't already. I purchased another sub and repaired some more units.

Another thing to note is that I will not be invading either Greece or Yugoslavia. I tried this in a couple previous games, and I REALLY enjoyed not having to kill partisan after partisan in Yugoslavia. I was amazed at how many extra Axis minor units I had to bolster early defenses in France and Italy, not to mention send into the USSR. Yes, my income suffers slightly, but I think the benefits of not having to leave and repair garrisoning forces easily outweighs the loss. In one game, my opponent did invade Greece during Barbarossa, but with the help of the Greek forces I was able to completely crush the invasion with a few infantry and fighter units from the east. Greece is much easier to defend with those native units helping you.

The one location I may attack is Malta, to take away a valuable Allied airbase and set them back a little in the Med. My bombers aren't doing anything else, so I don't worry about the oil expenditure. I'm still debating this one.

So basically, it's going to be a long, boring year with maybe one possible exception. Hopefully I can get through these turns quickly and get to the good stuff! :)
I fully agree with you on Yugoslavia. However, I wonder whether ignoring Greece and going for Malta is a good idea. In one of the other AARs, the Axis did not invade Greece. When the Allies invaded, they were indeed able to push them out easily, but only after Greece had surrendered (if the Allies come in force, it seems unlikely the Axis can prevent Greek surrender). While forced out of mailand Greece, this leaves the Allies in possession of many islands that can be used as bases to bomb Ploesti. As for Malta, I have tried several times to subdue that island, and it seems impossible. One turn of bad luck (i.e. inflicting only 1 step losses), and you can almost start over again. In addition, I don't think that it is as strategically as important as it was in the real war. What can the allies really do with it? If they place a TAC there, it will get shot down by Axis fighters. If they place a FTR there, it will not do much harm to the Axis. The port is helpful, but not decisive. Come Husky time, the Allies will have North Africa and longe-range aircraft anyway. But I would be very interested to see how your plan turns out...
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Post by joerock22 »

eisenkopf wrote:I fully agree with you on Yugoslavia. However, I wonder whether ignoring Greece and going for Malta is a good idea. In one of the other AARs, the Axis did not invade Greece. When the Allies invaded, they were indeed able to push them out easily, but only after Greece had surrendered (if the Allies come in force, it seems unlikely the Axis can prevent Greek surrender). While forced out of mailand Greece, this leaves the Allies in possession of many islands that can be used as bases to bomb Ploesti. As for Malta, I have tried several times to subdue that island, and it seems impossible. One turn of bad luck (i.e. inflicting only 1 step losses), and you can almost start over again. In addition, I don't think that it is as strategically as important as it was in the real war. What can the allies really do with it? If they place a TAC there, it will get shot down by Axis fighters. If they place a FTR there, it will not do much harm to the Axis. The port is helpful, but not decisive. Come Husky time, the Allies will have North Africa and longe-range aircraft anyway. But I would be very interested to see how your plan turns out...
It is very difficult for the Allies to attack Greece in force without Crete as an airbase. The Greeks can hold out pretty well if the only air support the Allies can get is via CVs. With no Tacs, Athens is too tough a city to fall in less than three or four turns. And if they invade Crete first, then I have some time to rail some German or Italian units to Athens. I worse comes to worse, I can occupy the fortress in the north and counterattack or form a strong defense in the Bulgarian mountains. Either way, the Allies will need plenty of air support to advance beyond Greece, in an area where I have better supply and can rail in reinforcements at will. Those Allied air units which would probably be better spent elsewhere.

Your point about Malta is a valid one. As I said, I’m still debating this. If I could guarantee the destruction of both the British DD and fighter stationed there, then I would do it in a heartbeat. But it’s difficult to get the necessary naval bombardment on the fortress and blockade the port. I usually don’t like to expand the Italian fleet, so that isn’t really an option. I guess the only value in having Malta aside from the destruction of those two units is to delay the Allies for a few turns later in the war. Is it worth it? I don’t know. I may playtest this a few times before attempting it in this game. I’ll see how lucky I have to get to have success.
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