Slitherine, Matrix & Hexwar are pleased to announce the release of a huge update to their award winning wargame Field of Glory. The 1.2.8 patch fixes bugs, adds a load of new features and has numerous other improvements to existing features. This patch is also compatible with all version from 1.0 up to 1.2.6, and even the beta patches released recently. It is compatible with the Matrix and Slitherine versions, so it is a truly universal patch. It is the last patch we will be releasing as all future updates will come from the built in updater program.
You can download the latest patch from http://www.slitherine.com/files/fog/fie ... _1.2.8.exe
The main changes are these:
· There is now a "Check for Updates" button on the main menu. This removes the need to download and install patches manually – it is all automated to ensure you get the latest version.
· 17 new battles.
· Double moves have been added. These allow strategic redeployment of troops within command radius but not close to any enemy.
· Fog of War has been improved so that it’s possible to conceal lines of troops behind each other.
· The evade logic has been changed to make it much more realistic.
· Many AI improvements to make it select better combats, avoid combats it will not win and control its skirmishers better.
· Baggage camps are now worth 10% of the army size, not just 2 points, making baggage a much more important part of the game.
· Adds compatibility to play vs Mac players.
Here is the full list.
· Change: Logic: Cavalry that can evade will now always evade elephants.
· Change: Logic: The point at which the game can end because of victory conditions is now after the end phase events have happened, not before.
· Fix: Logic: In multiplayer, the 'could not give an order' error message would appear after the game had ended.
· Change: Logic: Field fortifications and portable defences now have precedence over terrain elevation when calculating close combat POAs.
· Fix: UI: When watching an AI turn or a replay, the map now pans more appropriately before a ranged attack happens.
· Fix: Logic: Combat cohesion tests were giving incorrect results.
· Change: Historical strengths to 300 for most troop types.
· Change: Logic: A CMT is no longer needed to pursue evaders.
· Change: Logic: When pursuing, battle groups that had charged to the limit of their move allowance no longer get to move one more hex 'for free' when they pursue their target.
· Fix: An out-of-bounds exception in the AI.
· Change: Units that evade as a result of a charge order face in the direction of their evade path.
· Change: Logic: Units that are out-of-command are now prevented from doing double moves.
· Change: Logic: Units will now be prevented from charging impetuously into a hex that is adjacent to an enemy elephant.
· Fix: Logic: Fragmented units are no longer assumed to be able to do impetuous charges.
· Change: AI: Better commanding of poor and fragmented battle groups.
· Add: New high-resolution icons.
· Add: Double moves. Battle groups that stay at a distance of '5' from an enemy to be able to move further than normal (3 extra movement points or double their move, which-ever is less).
· Add: Apple Mac editions of Field of Glory, Rise of Rome and Storm of Arrows.
· Add: In game 'update' system. There should be no more requirements for patches. The system can now check for the latest update and download and install it automatically.
· Change: The multi-player system has been amended to only allow official DAG army lists to be used.
· Change: The anarchy scores required to pass a CMT test to be reduced by one. This effectively reduces the change of anarchy charges.
· Bug: Battle groups should not take part in an anarchy charge if it will disorganise them.
· Bug: Fixed an error in Anglo Irish list, some LB did not have stakes.
· Bug: Fixed an error in some unit graphics.
· Bug: Fixed some minor errors in a number of DAG armies.
· Change: Put 'open' rather than 'pass worded' challenges to the top of the accept a challenge list in the DAG.
· Bug: Sometimes the end game/end turn sequence gives cannot move message.
· Change: When listing your outstanding challenges your own army name and details should not be hidden.
· Change: How replay reveals the line of sight. The aim is to allow a front line to move forwards and leave the back line obscured.
· Change: Allow players to select less than the nominated number of points in DAG batttles to allow mismatched army sizes to assist in campaign games.
· Change: The AI to select an army to the size of the target points, not the number chosen by the player. This allows the player to take less points in to a battle and fight handicapped.
· Change: Baggage is now 10% of the army points, minimum 2.
· Change: Added the army pack version numbers to the splash display.
· AI: Only charge when the chances of victory are high.
· AI: Shooters to only charge when almost sure of victory.
· AI: When charging usually select the target with the one with the most chance of winning.
· AI: When in a melee usually select the target with the one with the most chance of winning.
· AI: When shooting usually select the target with the one with the most chance of causing a cohesion test.
· AI: Usually charge where you can reduce an enemy’s cohesion.
· AI: Fragmented and poor units need to be less aggressive.
· Add: Battle of Allobroges 218BC.
· Add: Battle of Arausio 105BC.
· Add: Battle of Bagradas 253BC.
· Add: Battle of Caer Caradoc 51AD.
· Add: Battle, Caesar in Gaul 54BC.
· Add: Battle, Carthage Cramped 327BC.
· Add: Battle of Chaeronea 86BC.
· Add: Battle of Ebro 216BC.
· Add: Battle of Gaza 312BC.
· Add: Battle of Gerunium 217BC.
· Add: Battle of Himeras River 211BC.
· Add: Battle of Ilipa 206BC.
· Add: Battle of Lautulae 315BC.
· Add: Battle of Nahel el-Haramiah 166BC.
· Add: Battle of Paraitacene 317BC.
· Add: Battle of Philippi 42BC.
· Add: Battle of Sellasia 222BC.
· Add: Battle of The Thames 43AD .
Field of Glory gets another huge update!
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