Main changes vs 2 from vs 1

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shall
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Joined: Fri Mar 17, 2006 9:52 am

Main changes vs 2 from vs 1

Post by shall »

Paolo asked for a summary of changes from vs1. The following is not exhaustive as all area have been tweaked and tightened, but it lists the major changes in my eyes. I hope this helps.

Movement:

BGs and BLs better defined
Complex moves overhauled to simpler definitions - table revamped
March moves now done without any roll but needing a general
Early moves generally need no CMT
Some CMTs for BLs added

Generals

Influence ranges reduced and made more balanced so you need to use them better - especially as they are needed to march now.

Shooting:

Double drop in cohesion excluded from shooting results - limits the number of lucky drops affecting the game.

Combat:

Heavy Weapons fixed

Shock troops:

Impulsives removed and replaced with a much more historically correct concept

Restricted area/ZOI:

You can now charge through a restricted area and the ZOI concept has been tweaked to allow player to intercept.

Victory conditions

VC defined as decisive/major victory etc.

Hope that helps. Based on my own games, the overall effect should be roughly:

1) much faster earlier bounds
2) greater deployment in BLs
3) more dependency on getting generals doing the right thing
4) less random 6-1 effects in the game than vs 1
5) only bit of cheese found so far removed
6) more results possible at 800pts in 3 1/2 hr timeframe

Cheers and keep the great feedback coming in.

Si
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