TigerPhobia

Moderators: Slitherine Core, BA Moderators








For my taste the jerries have also too few infantry units!Obsolete wrote:Hmm, looks like I made a miscalc. Should be one more axis due to the SS-Waffen. Also, despite the higher allied count, it's probably fair enough right now, since the US have quite a few more trucks, which aren't so great.




Will be there someone who wants to end the game sooner??Obsolete wrote:Originally I was going to add perhaps 3 objects, which could end the game sooner if someone captures all 3 flags.
I think, what counts is the end result; not the points on each turn!Obsolete wrote:Then I decided why not go a step deeper and give POINTS to a side for controlling any flags on a turn by turn bases. Points are also awarded for killing units. And then you get bonuses for say… killing all tigers, or killing all Jacksons & Fireflys.
The game has limittless modding opportunities; that means each player can modify it depending on his own level!Obsolete wrote:I’m not sure yet, I don’t want to clutter up things and confuse the newb players too much, but I think this may be a worth while persuit? Or do you guys think that’s getting a little too complex for the average player to want to worry about.

