Started 07 today and went into the desert.
Trashed two Italian tankettes and they brewed. Entered the location with my Matildas, did NOT attempt to remove wreck and they disappeared all the same. Well the graphic disappeared that is.
Is this proper?
Wrecks vanishing
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MrsWargamer
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pipfromslitherine
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"Is this proper?"
Well, if it isn't then you would not be allowed to move into that tile in the first place, since wreckage blocks.
I still have a problem where standing still and moving wreckage costs 100% APs, but moving through them doesn't. That seems to be a little silly. I would think there should be an agreed on AP cost for units doing this no matter what their state? I wonder if that would cause other problems?
Well, if it isn't then you would not be allowed to move into that tile in the first place, since wreckage blocks.
I still have a problem where standing still and moving wreckage costs 100% APs, but moving through them doesn't. That seems to be a little silly. I would think there should be an agreed on AP cost for units doing this no matter what their state? I wonder if that would cause other problems?

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Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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IainMcNeil
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MrsWargamer
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I don't think there is differentiation between wrecks. But if we really want to get that realistic, then we'd have to handle some other things first. Such as, the silliness of being able to bulldoze a wreck that is located right in-front of an enemy unit, but we still remain hidden or under cover because we are right around a corner, for example
I am guilty of abusing things like this quite a bit. I suppose a way to fix this is to block bulldozing when a wreck is adjacant to a unit. This then needs some other corrective measures though, for when an enemy unit is adjacant, but hidden for example. Otherwise you'd be cheating and know what's up when you can't bulldoze...

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
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