Commander: The Great War
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
Commander: The Great War
See: http://www.slitherine.com/games/ctgw_pc
See: http://www.thelordzgamesstudio.com/site/?page_id=351
The entire GS development team was asked, and is, part of the development and testing of this latest game in the Commander series by, "The Lordz Games Studio". One of the more exciting aspects of all this is that CTGW will use a different (non java-based) game engine and the continued development of games in the Commander series.
Of course this continue development depends on you support of CTGW and other Commander games when they are released.
See: http://www.thelordzgamesstudio.com/site/?page_id=351
The entire GS development team was asked, and is, part of the development and testing of this latest game in the Commander series by, "The Lordz Games Studio". One of the more exciting aspects of all this is that CTGW will use a different (non java-based) game engine and the continued development of games in the Commander series.
Of course this continue development depends on you support of CTGW and other Commander games when they are released.
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OnTheContrary
- Corporal - 5 cm Pak 38

- Posts: 33
- Joined: Thu May 27, 2010 10:24 am
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Samhain
- Staff Sergeant - Kavallerie

- Posts: 344
- Joined: Fri Jun 26, 2009 2:58 am
- Location: Cork, Ireland
Good Stuff
Artillery as separate units, an excellent looking not over complicated but not stupid World War I game, I'll get this for sure. :idea: :D
In spite of the Final Fantasy character it's pronounced sao-win after the Irish pagan god of death. I'm not a pagan but we're on a wargames website so I thought it fitting.
Then we'll play our first game together with no experience on both sides and we'll settle who's the best strategist of us 2joerock22 wrote:Me too. I've never played a WWI strategy game, though I enjoy reading about the war. I couldn't think of a better game system on which to buy my first WWI game.supermax wrote:This is great news indeed. I will be one of the first to buy it!
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joerock22
- Captain - Heavy Cruiser

- Posts: 928
- Joined: Fri Oct 03, 2008 12:38 am
- Location: Connecticut, USA
No experience at all? I don't know. I think I'd like to play around with the AI first. A game with no experience would just settle which one of us learns quicker.supermax wrote:Then we'll play our first game together with no experience on both sides and we'll settle who's the best strategist of us 2
Well, my challenge stays!joerock22 wrote:No experience at all? I don't know. I think I'd like to play around with the AI first. A game with no experience would just settle which one of us learns quicker.supermax wrote:Then we'll play our first game together with no experience on both sides and we'll settle who's the best strategist of us 2
Ok for 1 or 2 games against AI, but thats not a challenge.
hehehe
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joerock22
- Captain - Heavy Cruiser

- Posts: 928
- Joined: Fri Oct 03, 2008 12:38 am
- Location: Connecticut, USA
That would be fine by me, but not essential. If Slitherine does this, could the developers please make sure game crashes won't lock a player out of their turn? My CEAW game crashes a lot, so I've had to replay quite a few partially-completed turns. My stupid Windows Vista must not agree with the game or something.jjdenver wrote:Please build in some form of email security (I can think of several ways to do this so pls let me know if you're not sure how) and I'll buy it.
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schwerpunkt
- Sergeant First Class - Panzer IIIL

- Posts: 367
- Joined: Fri Apr 17, 2009 12:26 am
- Location: Western Australia
Yes, happens to me occaisionally too - CEAW just disappears and I end up back at the windows desktop.joerock22 wrote:That would be fine by me, but not essential. If Slitherine does this, could the developers please make sure game crashes won't lock a player out of their turn? My CEAW game crashes a lot, so I've had to replay quite a few partially-completed turns. My stupid Windows Vista must not agree with the game or something.jjdenver wrote:Please build in some form of email security (I can think of several ways to do this so pls let me know if you're not sure how) and I'll buy it.
This is important. A guy from this forum discovered the low level of security in pbem since he found how easily you can got the password of your pbem opponent. GS development team worked on this and this "bug" could be fixed. Also, the GS team made possible to create a message window in case your opponent make changes on the general.txt file so you would know that your opponent is cheating.jjdenver wrote:Please build in some form of email security (I can think of several ways to do this so pls let me know if you're not sure how) and I'll buy it.
Failing that at least allow players to set the combat randomization level to "low" which would in a way partially secure email games.
Thx
Certainly, in CEAW pbem games you have to trust your opponent but it would be fine more security.
CTGW will use and has incorporated the excellent Field of Glory PBEM system and server, it is a complete new engine.
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com






