
Are there situations where units charged from behind have time to spin?
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
The problem with the previous version was that these units had a 360 arc but only for "better" troops. That was more broken than the current behavior where all troops that can evade will do so from a rear charge (except when they don't). The remaining issue here is really that evaders turn around at the end of the evade move in FoG PC when they shouldn't. They do not in FoG PC and this works much better. Once you've evaded you should be hit in the rear if you are caught.pantherboy wrote:I've seen this too. If you close down the evade path of the LF then they will just not evade but simply turn in place and take the charge frontally. Once pinned then you can hit them in the rear. I prefered the previous system where people charged in the rear didn't usually evade. I dislike the idea that LF and mounted units operate with a 360 degree arc where they react equally well to threats from the rear as the front.
...game without end. Amen.TheGrayMouser wrote:All this is quite confusing, what was, what is and what should be!
To my mind evading in terms of making it more predictable when troops will or won't evade, and the mechanics of evading, is the single remaining area in the game most in need of work. this is something that works much better in the TT version where poor skirmishers are useful but not as good as better quality ones as y ou would expect, and where cavalry that has an option to evade if you want them to is just a positive feature as opposed to the very mixed bag that it is on the PC where they often evade when you don't want them and won't evade in circumstances where you would. I watched some superior, light spear, sword, armoured cavalry just stand yesterday as some Seleucid elephants stepped all over them because my cavalry refused to evade. Seem like if cavalry was going to evade from anything, elephants would be the obvious case to do so!That being said I have seen these behaviors as well...
Likly related, has anyone ever seen an enemy light stuck in melee combat with one of your units, you then bring up another unit to impact it, and the little bugger evades!
I have also seen a drilled light, 2 hexes in front, 1 hex offset of my own light cavalary, both facing eachother... My opponet on his turn was able to move that light foot BEHIND my cavalry and get a rear hit! This seams to violate the rule where you need to start your turn behind a "plane" in order to get a rear hit.
It seems that most issues in game have to do with lights and the mechanics of evading.
Fortunately they are more of an annoyance than anything else
Note that there are two levels of rear attack. The first is just contacting the target BG in the rear. This causes the "rear" message to pop up and gives the attacker a ++POA and the target a --POA. The second level is where the attacker started behind the target's front line. This causes an automatic cohesion drop in the target before combat and then gives the benefits as above for contacting the target in the rear. I suspect what you saw was the first type of attack without the automatic cohesion drop.TheGrayMouser wrote: ...
I have also seen a drilled light, 2 hexes in front, 1 hex offset of my own light cavalary, both facing eachother... My opponet on his turn was able to move that light foot BEHIND my cavalry and get a rear hit! This seams to violate the rule where you need to start your turn behind a "plane" in order to get a rear hit.
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I think Pantherboy has spotted the real reason/problem for this. The unit wanted to evade, but couldn't. I was expecting that therefore I would get a nice 'Rear' charge and disrupt (I also had another LF I was going to charge the other rear hex after this - hopefully routing), but rather than this it rotated and fought frontally, this must be wrong.pantherboy wrote:I've seen this too. If you close down the evade path of the LF then they will just not evade but simply turn in place and take the charge frontally. Once pinned then you can hit them in the rear. I prefered the previous system where people charged in the rear didn't usually evade. I dislike the idea that LF and mounted units operate with a 360 degree arc where they react equally well to threats from the rear as the front.