Anarchy Premonition

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Blathergut
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Anarchy Premonition

Post by Blathergut »

I have seen this several times now:

I have finished all moves. Turn is complete.

When I click END TURN I see the @ over units that will go anarchy when it is my next turn.

Is this intended?
batesmotel
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Post by batesmotel »

I suspect it is just an artifact of checking BGs that had not moved at the end of your turn. It would be hard to the game to determine anarchy for the next turn in advance since it will only occur for shock BGs that you do not voluntarily move into contact with the new scheme.

Chris
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Blathergut
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Post by Blathergut »

Well...

1. It appeared over two Galatian BGs once I ended the turn. They both went anarchy the next turn.

2. A lancer cav. unit had it over it's head this last end of turn. Will see if it goes.

Will watch for more examples. All but impossible to get a screen shot of it though.
Morbio
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Post by Morbio »

I have spotted this too.
Toby42
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Post by Toby42 »

I'm seeing this also. And I keep getting the disappearing units!!!!
Tony
Blathergut
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Post by Blathergut »

I am still seeing these with 1.2.6.

The only thing that alters it is if the enemy within reach are destroyed or routed before I click to move the unit that had the A appear above it at the end of the previous turn.

No comment from developer(s)?
pipfromslitherine
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Post by pipfromslitherine »

Bear in mind that the guys are all tucked up in bed in the UK ;). I'm sure responses will happen once they are in the office. That, or they don't have anything useful to say yet!

Cheers

Pip
SRW1962
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Post by SRW1962 »

I have seen this too in a game I just finished, it was over some cav (which I had moved that turn) and in the next turn I charged them into combat, thus avoiding anarchy.
deadtorius
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Post by deadtorius »

I have also seen this in several games, over units I moved that did not anarchy that turn. Seems to be mounted units that I see it over as I have only been playing SoA lately
Blathergut
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Post by Blathergut »

pipfromslitherine wrote:Bear in mind that the guys are all tucked up in bed in the UK ;). I'm sure responses will happen once they are in the office. That, or they don't have anything useful to say yet!

Cheers

Pip
oh...wasn't a grumble or anything...just wondered since nobody had said anything in this thread...it seems kinda important being able to know a turn in advance who will anarchy...
Gunjin
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Post by Gunjin »

Blathergut wrote:
pipfromslitherine wrote:Bear in mind that the guys are all tucked up in bed in the UK ;). I'm sure responses will happen once they are in the office. That, or they don't have anything useful to say yet!

Cheers

Pip
oh...wasn't a grumble or anything...just wondered since nobody had said anything in this thread...it seems kinda important being able to know a turn in advance who will anarchy...
Not very realistic though!
"When you are the anvil, be patient. When you are the hammer, strike."
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IainMcNeil
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Post by IainMcNeil »

I think it is related to units testing for anarchy when they should not. The unit has failed a check but cant actually charge someone - maybe because it is fragmented.

It is not an indicator they will anarchy next turn.
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