New evades/rout paths

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batesmotel
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New evades/rout paths

Post by batesmotel »

From the little I've tried with 1.2.3 so far, this seems to be working. A couple thoughts I have related to this:

1) BGs charging an evading unit really should continue to their full movement allowance (with any VMD is that is implemented in FoG PC) rather than stopping in the evaders initial hex. This will mean that any evader that must stop short due to friends in the way will have a real chance of getting caught.

2) Evaders should end the evade move facing in the direction of the evade, not back the way they came. This change would at least make it a bit more feasible to chase off inferior skirmishers with better ones with out the inferior skirmishers immediately being able to charge back on their turn and pin the better skirmishers so friendly heavy troops can then come up and stomp on the better skirmishers.

Chris
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Gunjin
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Post by Gunjin »

What your saying here makes a lot of sence.
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jamespcrowley
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Post by jamespcrowley »

Fully agree. Skirmishers have disproportional freedom of movement and influence.
Paisley
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Post by Paisley »

1 - yes, absolutely. It's not something that's necessarily always to the attacker's benefit either but that's the way I've always thought it should be working.

2 - no. Because it will cripple marginally inferior cavalry who are at the moment forced to evade whether they will or no. Perhaps if the 'unwilling' evade issue is fixed but not before.
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