Sadly I am not able to immediately go and blather about this great game publicly. Man it sucks having a secret some days
Why exactly am I having so much fun you ask?
Ok picture a person that has just installed my favourite target for too darn complicated, the game War in the Pacific. Good luck playing this extremely detailed and extremely complex title.
Accurate can sometimes be a massive barrier. I'm sure WitP is a great game, I just don't expect to play it a lot. It's massively tedious too in addition to being incredible in it's other ways.
IT'S NOT EASY TO CALL IT FUN
Battlefield Academy on the other hand is extremely approachable, very easy to get into, and might be quite successful with the casual crowd in addition to the hard core gamer (like myself).
Thus far, I can't think of ANY platform this won't work on or doesn't belong on. I'd gladly play this on my PC, PS3, Laptop, and Nintendo DSi XL. I'm not saying I wouldn't buy this three times too just so I COULD play it on all 3 platforms. And if that meant 3x 50 bucks, I wouldn't automatically have a beef with that.
The graphics are just fine so far. I like the sound effects. The animations have been acceptable.
I'm catching the occasional gaffe (think they are errors) where a terrain tile seems to be mislabeled even though it appears to be the proper artwork for the location.
The interface seems like it will migrate well among various platforms (well I am saying that as it seems logical to make that conclusion).
As this is beta, I am expecting things to evolve. Currently when I exit the game, it doesn't ask me to save. It does seem to save as I was able to close game, load game and resume.
But it would be better to be asked to save. I'm also wondering if a Load saved Game is planned. Currently it is just a Play Game choice.
I'm liking the promotions concept. Also liking it is automated (appears to be so at least). I'm liking the additional options from promotions. The first I encountered was my 2 pdrs giving me an aimed shot option.
Enjoying the art works of the vehicles. Slightly less than photo real looking, but pleasing to the eye all the same.
But annoyed my infantry are occasionally hard to find
I had some reinforcements arrive and was really bummed out that I couldn't figure out who the hell was in the truck/carrier. I drive up, and unload thinking I might have some infantry to attempt to recapture a position to discover I just dumped a mortar crew in a bad location
Found I was not always able to SEE precisely what danged square was the actual victory location in order to claim it. Found one was a road square only after I had wandered through all the other squares first. Might be good if the square was coloured in a way that made it plain as possible. I have been finding the V symbols were not helping me.
A common beef in a lot of games I have played over the years, is I was never told 'oh you might get reinforcements during the game'. In ASL, it is well known what comes in when and where. If I had known I was getting some truck and carrier borne troops later, I'd have acted differently too in set up.
Liked the ease that initial deployment is though.
The part of pregame where you 'buy' troops. Well aside from seeing the points spent, it's hard to SEE what has been currently bought. I am assuming that some is not purchasable, but that is a guess. The units being different colours, is indicating this? It's not 100% intuitive. We don't have a proto manual yet do we?
I like how it is easy to see whether or not success is likely be through the pop up that tells hit chances and kill chances etc.
I'm finding when I have troops that have become suppressed etc, that detail is not always visually easy to notice. Found the white flag icon to be the only one I can recall seeing.
Will post more to this thread as I have thoughts come to mind that were not suited to the in game process. Sometimes I need to reflect out of game


