Ingame feedback from: Strebe

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Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Ingame feedback from: Strebe

Post by Strebe »

Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Ingame feedback from: Strebe

Post by Strebe »

pipfromslitherine
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Post by pipfromslitherine »

Is this the Zen thread? ;)

Cheers

Pip
Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Ingame feedback from: Strebe

Post by Strebe »

Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Ingame feedback from: Strebe

Post by Strebe »

Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Ingame feedback from: Strebe

Post by Strebe »

�Sigh, nope hitting the wrong button when I'm leaving the game. Sorry.
adherbal
The Artistocrats
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Location: Belgium

Post by adherbal »

Looks like it needs a:

if (message != "") then post

I'm sure it's that easy ;)
Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Ingame feedback from: Strebe

Post by Strebe »

Where's the resign button, for games that one can't win or tie.
pipfromslitherine
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Post by pipfromslitherine »

It's in the next version.

Cheers

Pip
Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Ingame feedback from: Strebe

Post by Strebe »

The off board artillery in the Desert meeting scenario doesn't seem to work
pipfromslitherine
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Post by pipfromslitherine »

Yes - it's all fixed in the next version. Will try to get it out for Wednesday, but we want to be sure that it is as solid as possible.

Cheers

Pip
Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Ingame feedback from: Strebe

Post by Strebe »

Playing Bulge winter multplayer scenario as allies (american) and was able to use the me262 to bomb the germans!!!!!
pipfromslitherine
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Post by pipfromslitherine »

Can you explain exactly how it worked. When were you able to do it? You have your own artillery I believe?

Cheers

Pip
Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Post by Strebe »

The ME262 icon shows up along with the 2 allied fighter-bomber icons. I clicked on it and assigned a target tile.
johnncfb
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Sun Aug 02, 2009 12:38 am

Post by johnncfb »

Strebe. I still can't load the desert fort scenario in multiplayer. Have you had luck playing against anyone else?
Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Post by Strebe »

No, not yet.
pipfromslitherine
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Post by pipfromslitherine »

Are you saying you cannot load it at all - or that a game in progress now won't work?

Cheers

Pip
johnncfb
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 30
Joined: Sun Aug 02, 2009 12:38 am

Post by johnncfb »

yes. the game acts exactly as it did in .5. The error message is the same
Strebe
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 152
Joined: Sun Mar 30, 2008 4:03 pm
Location: Vancouver BC

Post by Strebe »

ran into a situation where I had allied 2 tanks in a town, parked off in side streets both facing towards the main road. German tank comes barreling down the main road stops at the intersection, turret swivels 90 deg and destroys one tank then swivels 180 degrees and destroys the other tank. Neither allied tank got a shot off (if they were British tanks I might of put it down to the crews brewing up tea) :lol:
IainMcNeil
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Post by IainMcNeil »

They do have a criteria that they wont shoot unless they have X% chance ot kill. I think we need to change it so at very short range they shoot no matter what!
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