Having just started to play actual people, I had a question on etiquette - although I have yet to test its possible, I assume there isn't a turn 'counter'.
So assuming there isn't one, is it considered kosher to play your turn again after you have completed the formal turn?
e.g you play your turn, send it off - then reload the original turn from your opponent (assuming the game allows) and try different moves to see 'what if'?
cheers
Duncan
Game etiquette
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- Staff Sergeant - Kavallerie
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Re: Game etiquette
I feel that replaying your turn after you have completed it is unethical and in my eyes is considered cheating.richardsd wrote:Having just started to play actual people, I had a question on etiquette - although I have yet to test its possible, I assume there isn't a turn 'counter'.
So assuming there isn't one, is it considered kosher to play your turn again after you have completed the formal turn?
e.g you play your turn, send it off - then reload the original turn from your opponent (assuming the game allows) and try different moves to see 'what if'?
cheers
Duncan
Primarly because that way you can move units ahead and scout to see where your opponents hidden units are, so that you have an "advanced" warning of what is in store for you.
Re: Game etiquette
I agree with PG. It's cheating.richardsd wrote:Having just started to play actual people, I had a question on etiquette - although I have yet to test its possible, I assume there isn't a turn 'counter'.
So assuming there isn't one, is it considered kosher to play your turn again after you have completed the formal turn?
e.g you play your turn, send it off - then reload the original turn from your opponent (assuming the game allows) and try different moves to see 'what if'?
cheers
Duncan
The main problem is the one PG described - you can scout out terrain to see if the enemy is lurking over the horizon, or make sure a sea lane is clear of subs. I don't think it offers any substantive advantage on combat though, because you could get a better outcome in certain attacks but worse in others.
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- Corporal - 5 cm Pak 38
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IMHO such would be cheating your opponent.
Even if you just wanted to repeat exactly the same combats, to learn what the possible spread of combat results are (& they are highly variable), you would still run the risk that a retreat or AAC would reveal some new information regarding your opponents dispositions.


Even if you just wanted to repeat exactly the same combats, to learn what the possible spread of combat results are (& they are highly variable), you would still run the risk that a retreat or AAC would reveal some new information regarding your opponents dispositions.

'If only life was as simple as the majority of its participants' {SD 1999}
Exception to the rule
As several people have noted, this is probably a little dubious, and it ends up being a little like peeking at your Christmas presents (particularly if you often receive a couple of divisions of angry Russian infantry under the tree).
I would offer a suggestion, though. If you had a particularly interesting situation that you wanted to play test some more later, save the game until a reasonable number of turns has past. At that point, any information that you inadvertently discover will be of no value.
I'm sure the purists will claim that even this is questionable, but this is game, and my feeling is that a bit of experiment is reasonable.
Actually, I'd love to see a feature in a future revision that made it possible to review the whole game, move by move, without fog-of-war, afterwards. Something that the players could agree at the beginning to have on or off, as desired. But more on that somewhere else.
I would offer a suggestion, though. If you had a particularly interesting situation that you wanted to play test some more later, save the game until a reasonable number of turns has past. At that point, any information that you inadvertently discover will be of no value.
I'm sure the purists will claim that even this is questionable, but this is game, and my feeling is that a bit of experiment is reasonable.
Actually, I'd love to see a feature in a future revision that made it possible to review the whole game, move by move, without fog-of-war, afterwards. Something that the players could agree at the beginning to have on or off, as desired. But more on that somewhere else.
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- Sergeant - 7.5 cm FK 16 nA
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Due to the temptation this would cause this kind of 'game play education' seems like a slippery slope to cheating, even if you wait several turns before viewing. It's like laying out a row of chocolate cakes on the table while you are on a diet, not a real wise practise.
Post game replay suggestion: Yeah, let's have that feature added to every computer game:). I'm actually a bit surprised it is not a feature for some games, since that kind of app functionality is not uncommon these days. Perhaps one of the reasons (besides the programming expense and design priorities) is again, the increased risk of cheating potential. If the game archived video/screen captures of every past play then it would also have to encrypt and protect these files. Still, that feature would be possible, but for CEAW I'd prefer the programmers spend their time adding to the game instead of focusing on the post-game!
Post game replay suggestion: Yeah, let's have that feature added to every computer game:). I'm actually a bit surprised it is not a feature for some games, since that kind of app functionality is not uncommon these days. Perhaps one of the reasons (besides the programming expense and design priorities) is again, the increased risk of cheating potential. If the game archived video/screen captures of every past play then it would also have to encrypt and protect these files. Still, that feature would be possible, but for CEAW I'd prefer the programmers spend their time adding to the game instead of focusing on the post-game!