NullPointerException Crash Report - Verulamium v 1.1.1

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hawkeye147
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 69
Joined: Sat Feb 27, 2010 9:26 pm
Location: Swansea

NullPointerException Crash Report - Verulamium v 1.1.1

Post by hawkeye147 »

Playing the Verulamium scenario, single player, as the British vs the Romans.

Turn 5. Warriors attacking a Roman Auxillari unit. Roman unit was routed and moved off the screen.

Then the game crashed with this error message :
NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Examinondas
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 217
Joined: Thu Dec 03, 2009 10:42 pm

Post by Examinondas »

I just posted about the same error, we must have been writing at the same time :)

Oh, well, at least it's not only me...
Retreat_in_shambles
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Tue Dec 08, 2009 9:35 pm

Post by Retreat_in_shambles »

Got it with 1.1.1 in Clausium. Computer (Gallic) was ending its turn.

Code: Select all

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath  o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue  o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec 
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set  o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate 
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate 
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase 
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp 
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp 
Delegate.IM Invoke b 
gameinstance.LogicThread.Process  o gameinstance.LogicThread 
gameinstance.LogicThread.Event Run  o gameinstance.LogicThread 
Scutarii
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 559
Joined: Wed Jan 13, 2010 10:28 am

Post by Scutarii »

Same error here, in a DAG battle with AI, macedonian VS parthian when an enemy leader in a cavalry unit leave the battle field routed with 75% of casualties game dead ... when after suffer a rain of arrows the victory is at less than 10 points (enemy camp ready to loot) :cry:

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.PlayLogicImp.setRoutAndPursuit o util.Set o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.PlayLogicImp.intEndPhase i4 o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate
gamelogic.s.OrderEndPhase.strExecute s o gamelogic.s.OrderEndPhase
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
TimW
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Mon Mar 08, 2010 11:20 pm

Post by TimW »

And another:

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderCharge.blnEvade b o gamelogic.s.OrderCharge i4f8i4 gamelogic.s.OrderCharge.EvaderStatus
gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

DAG battle , Parthian v. Seleucid. A light horse unit charged a light foot unit. At the commencement of the charge the LH was on the top map edge as was the LF. THe LH charged along the map edge and the LF evaded off the map in the top right corner.
batesmotel
Field of Glory Moderator
Field of Glory Moderator
Posts: 3608
Joined: Thu Mar 13, 2008 8:52 pm

Yet another rout crash

Post by batesmotel »

One of my horse archers routed against the side edge in a DAG game against the AI.

NullPointerException
1.1.1 2010 03 12
{}
gamelogic.s.RoutPath.movePathGrow o gamelogic.BestFirstMovePath o gamelogic.s.RoutPath i4i4
gamelogic.s.PlayLogicImp.Pursue o gamelogic.s.PlayLogicImp o gamelogic.DoEventDelegate o gamelogic.s.PursuitSpec
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
....where life is beautiful all the time
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

This is a known issue and we are looking at a fix. Apologies for the hassle. Keith
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