BBC Beta V.03 Feedback

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Strebe
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BBC Beta V.03 Feedback

Post by Strebe »

Are the Italians speaking German?
adherbal
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Post by adherbal »

You still get a blank menu when canceling a mission in the Force Selection screen.
Surtur
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Post by Surtur »

Testing now

Still saying it is version .2? I did uninstall before installing the new version.

Edit:

I do like the changes, this game is getting better and better!

- I think it would be better if it were not possible for units to surrender after being hit by artillery. It feels so weird when there are no enemy troops in the area, and while surrounded by allied troops, that a unit would surrender. Ideally a unit should only surrender when they are in visual contact with the enemy. If this can not be implented, then please just make it so that units can't surrender after an artillery barage and that they just die or flee.
- Noticing glitches when calling for an artillery strike, the bar with the text is not big enough to contain the whole text (screenshot needed?). This might be resolution related, I do not know.
- Noticed on some occasions that infantry was not turned towards the position they fired upon.
- The end of turn report box is to small, or should have an option to scroll down. Not all objectives can be seen.
- I got a bugged multyplayer game with Strebe, this may be because it is a remenant from version 0.2
More to come
pipfromslitherine
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Post by pipfromslitherine »

- I think it would be better if it were not possible for units to surrender after being hit by artillery. It feels so weird when there are no enemy troops in the area, and while surrounded by allied troops, that a unit would surrender. Ideally a unit should only surrender when they are in visual contact with the enemy. If this can not be implented, then please just make it so that units can't surrender after an artillery barage and that they just die or flee.
>>> This is going to be fixed
- Noticing glitches when calling for an artillery strike, the bar with the text is not big enough to contain the whole text (screenshot needed?). This might be resolution related, I do not know.
>>> The UI for the airstrikes and artillery is placeholder atm, so no need for a screen thanks. :)
- Noticed on some occasions that infantry was not turned towards the position they fired upon.
- The end of turn report box is to small, or should have an option to scroll down. Not all objectives can be seen.
- I got a bugged multyplayer game with Strebe, this may be because it is a remenant from version 0.2
>>> Can you be more specific about what happened?

Thanks for all the feedback

Cheers

Pip
lordzimoa
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Post by lordzimoa »

Pip I have the same, as we updated to v 0.3 the MP test games we started in v0.2 are not working/loading anymore, like you predicted we get an error.

Maybe even better to remove them from the server and keep this policy during the remainder of Beta testing as long as MP games are expected to have problems after new Beta updates?

Tim
Strebe
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Post by Strebe »

Is it possible to get some sort of score indicator? so one can see how you are doing during a multiplayer game?
pipfromslitherine
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Post by pipfromslitherine »

It's a nice idea. The only issue I guess would be that we couldn't show how many kills it was out of, otherwise it gives away info about the opponent? Maybe it's worth it for the thrill of watching the counts in deathmatch type missions.

For missions with more complex victory conditions we could just have custom 'score' displays. I will take a look :)

Thanks

Pip
Strebe
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Post by Strebe »

The multiplayer game I'm in with PetiteRouge seems to be corrupted. won't load and forced me to reboot my system.
pipfromslitherine
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Post by pipfromslitherine »

Can you C+P the error log (found the My Docs\BBCBA) immediately after the crash trying to load. The new version (which is already up, just waiting on the mailout) fixes a crash bug which we only found at the beginning of the week.

Cheers

Pip
Strebe
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Post by Strebe »

Not getting an error message, just hangs my system causing me to reboot...Oops didn't read your e-mail properly, I'll check it when i get home (at work now)
IainMcNeil
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Post by IainMcNeil »

I think while in early Beta we need to clear all games fromt eh DB every time you do a new build. Phil - ask Pet to enable the delete all games button on the test PBEM server and clean then out each time we do an update.

Also worth updating the PBEM version number to force people to upgrade to play PBEM so no version symching issues occur.
Terrement
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Beta testing to date

Post by Terrement »

A few quick notes as I am only going to have computer access for a few minutes. I'll update later.

Have played the desert and Normandy scenarios a number of times just to try different things and get a feeling for things. Some of these have been stated before and may be in the works:

- would prefer that the tutorial provided more information as it goes than it does. Don't necessarily need it in the game, but knowing what the graphics on a unit mean would help.
- map zoom out does not permit good SA for the areas that you should be able to see. I understand not necessarily showing undisclosed enemy units, ot even the "fog of war" for dirt you haven't covered, but should be able to clearly see what you know
-Tab key to cycle between units does not always work.
-impassible terrain should be more clearly identifyable. In Normandy, the bottlenecks are killers.
-some idea of what it takes to "rally" groups wpuld be good.

More later...

JJ
pipfromslitherine
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Post by pipfromslitherine »

Thanks for the comments. Keep them coming :)

- We are going to expand the tutorial and add in help and tips for the icons etc.
- I'm not sure what you mean by SA?
- The TAB key should only cycle units you have not moved IIRC.
- Terrain can be impassible by different unit types. Can you be more specific about what you would like to see?
- All units regain morale over time, there is no way to rally them.

Cheers

Pip
Terrement
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Answers to your questions

Post by Terrement »

SA = Situational Awareness. Sorry for using military terms without first explaining them.

As for the impassable terrain, or terrain with some difficulty, maybe either a query, or a popup? First time I played Normandy, I thought I'd send tanks down the causeway with infantry support on the adjacent hexes, all led by a squad on point. Couldn't do it.

Once the first squad takes fire, no one can move through him AFAIK, no one can move around him, so you are in an artificial bottleneck. It would seem that some sort of "Pass through" capability would be reasonable. The idea that an entire column is halted because there are wounded men in front of them seems unrealistic.

Is there a limitation in a scenario on the number of CAS (Close Air Support) strikes, and NGFS (Naval Gun Fire Support) missions available or is it just the limitation that comes from the delay between strikes?

I didn't get an email, I found out that I needed to download the new Beta when I tried to run the program. I'm at both *******.com and ********.com.

Thanks! Enjoying it so far. Learning the nuances of the game and unit capabilities and limitations by replaying and trying different things, including things I might not ordinarily do.

JJ
pipfromslitherine
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Post by pipfromslitherine »

Thanks again for the feedback! I've removed the email addresses - never a good idea to post them in the wild. It's odd that so many people are getting their emails lost - it might be that somehow we have gotten onto a spam list, but no idea whose...

+ Getting blocked in by suppressed squads can be a problem for sure. I think we're going to solve it by allowing you to move the infantry to the side on the DDay mission.
+ The only limits to airstrikes etc are the cooldowns.

Glad you're enjoying it, and looking forward to any more feedback you might have.

Cheers

Pip
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