More FOW in GS

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

Post Reply
ncali
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 327
Joined: Mon Apr 06, 2009 5:12 pm

More FOW in GS

Post by ncali »

One of the things about the IGO-UGO system is that the attacker has the luxury of knowing how and when all combat will occur. Further, the attacker has the advantage in the current FOW of knowing everything about a unit (efficiency, entrenchment, etc.) if the unit is spotted. I like the current spotting ranges and the ability to see all units in those ranges - that makes a lot of sense. What doesn't make much sense is that you know the same things about enemy units that your opponent does. I'd propose changing this and have discussed it with my opponent in one of the games I'm playing.

Easy change = An easy change would be that you simply (1) never have any info on efficiency and possibly entrenchment levels for enemy units or (2) don't have this info until you are in combat with those units. The way things are now, you would still get a general idea of unit efficiency by the color of the unit (white, red, etc.).

More complicated change = Even better would be if most or even all info was obscured; but with each attack you stand the chance of gaining info. And perhaps also there is an automatic reconnaissance performed at the beginning of each turn, where each of your ground or naval units would have a chance to learn something about each adjacent enemy unit. Also each of your aircraft would have a chance of learning something about all enemy units within attack range. Obviously the ground and naval units would have a better chance of learning something, while the aircraft would have only a small chance but, of course, they would have a lot more enemy units to possibly learn something about. The chance of learning something should be tied to the units quality. At the same time as you lose contact with enemy units there is a chance that you will lose the info you have on those units. If this feature was used then it would also be necessary to remove the ability to automatically be able to tell what tech level an enemy unit has advanced too.
trulster
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 437
Joined: Thu Sep 03, 2009 2:20 pm
Location: London

Post by trulster »

I like this idea - having total information makes it too easy to min/max matters, historically information was never perfect and many mistakes were made based on wrong assumptions of enemy strength.
marcelscheele
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 15
Joined: Mon Aug 10, 2009 8:41 pm
Location: Netherlands

Post by marcelscheele »

I'd say that the relatively big differences in outcome of a single battle, versus the odds that are shown beforehand plus other information you have, take care of the uncertainties there are in battle.
gerones
Captain - Bf 110D
Captain - Bf 110D
Posts: 860
Joined: Mon Sep 08, 2008 9:51 pm

Post by gerones »

This has been mentioned here in the forums: to reduce the excessive spotting units range that makes FOW almost useless for you can "see" almost all your enemy movements and what he/she is planning to do.
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”