Currently, shooting targets only count the first three ranks for HPB purposes. Thus, a column is more vulnerable to missle fire than a line.
Why not apply similar logic to shooting from the flanks?
IOW, shooting into the flank of a line could be more effective than the front, if that line is thin. The mechanic might be:
IF shooters are in "flank/rear position"
AND no frontal shooters contribute
THEN HPB are calculated from the number of bases in the two files of that flank.
I'd cancel the benefit if the flank shooters are supporting other shooting, as that feels a bit too powerful. Also, it makes sense that a BG suffering fire from the front and side is fully aware of the shooting such that the shooters need no increased power. OTOH, just as a column does not benefit from distant ranks (because the BG is suffering a lopsided amount of shooting and the rear of the column adds no positive boost), a line being shot only from a flank suffers similarly focused fire that the far end of the line might not affect.
Effects
Increases the power of skirmishers on the flank (perhaps a con?)
Prohibits BGs from ignoring those skirmishers.
Favors deep formations on the flanks.
Some of this stems from frustrations of facing an open flank of an 8-base BG and being frustrated by the ineffectiveness of LH/LF in that position. E.g., a LH unit in what feels like a pretty good spot cannot even force a test with 2 shooting dice AND does not threaten a flank to augment any test caused on that BG.
Could be that I just need to shake the DBM cobwebs and get used to the fact that skirmishers are different now.
To be clear, I don't submit that "FoG is broken" in this regard, nor do I have super strong feelings in favor of the idea. Instead, I am mostly interested in whether this was considered/rejected in the past.
Spike








