FOG army oppinions
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FOG army oppinions
Just though I 'd ask a general question
Which armys types Do you feel have a harder time winning
a. Combined arms
b. one dimensional mounted
c. one demensional foot
Just for discusion add more army types or refine them if you wish
Which armys types Do you feel have a harder time winning
a. Combined arms
b. one dimensional mounted
c. one demensional foot
Just for discusion add more army types or refine them if you wish
Well as the BHGS Challenge last year was won by a 100 years war English army with I think no mounted and the early period at Britcon was won by an Italian Ostrogothic army with only skirmishing foot and the late period at Britcon was won by an Ottoman army with a reasonable mix of troops I think the answer is all of the above.
Essentially pick an army that suits your style and make a plan on how to use it. Starting with a combined arms force will give you a better idea of the options but all are viable.
Essentially pick an army that suits your style and make a plan on how to use it. Starting with a combined arms force will give you a better idea of the options but all are viable.
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philqw78
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If B is shock its the hardest to handle, charging off in all directions, and intercepted from all sides.MikeK wrote:If one must pick an order,
c
b
a
but it depends of course on the armies and circumstances. (b) is probably the easiest to handle, not necessarily to win with
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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pcelella
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I think that for a beginner, one-dimensional mounted would be the easiest to learn to use. I find the one dimensional foot armies much more difficult to have success with, even for experienced players. A combined arms force is among the most powerful in the game system, but if you are a newbie, it is going to be difficult to learn how to make all the moving parts work, and throughout the learning curve, there will be many disappointing loses.
Peter C
Peter C
One dimension, undrilled foot, possibly especially heavy foot, is probably the hardest to get a handle on (though an undrilled knight dominated army could be tough as well).
One strength of FoG vs DBM at least is that foot armies are much easier to handle for a beginner. Foot was good in DBM, but really was unforgiving to run.
One strength of FoG vs DBM at least is that foot armies are much easier to handle for a beginner. Foot was good in DBM, but really was unforgiving to run.
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Skullzgrinda
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Agreed. Skythian/Alans were a great intro to FoG army for me. Easy lists, few troops types, very forgiving armies.MikeK wrote:If one must pick an order,
c
b
a
but it depends of course on the armies and circumstances. (b) is probably the easiest to handle, not necessarily to win with
This Christmas I got a lot of Dominate Roman foot to add to the mix for a Bosporan army though. Switching to offense.
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madaxeman
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I'm not big on the merits of (lots of) combined arms - I find it can distract you into wasting units taking terrain for no real gain, and make you overly focus on engineering matchups that at best give you a +1 POA advantage.pcelella wrote:I think that for a beginner, one-dimensional mounted would be the easiest to learn to use. I find the one dimensional foot armies much more difficult to have success with, even for experienced players. A combined arms force is among the most powerful in the game system, but if you are a newbie, it is going to be difficult to learn how to make all the moving parts work, and throughout the learning curve, there will be many disappointing loses.
Peter C
Far better to have big chunks of broadly similar troops that enjoy decent all round POAs against almost all opposition.
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timmy1
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Ethan, that is probably the most sucinct (sp?) summary of the difference I have come across. Really has led to more of that type of army getting more table time.ethan wrote:One dimension, undrilled foot, possibly especially heavy foot, is probably the hardest to get a handle on (though an undrilled knight dominated army could be tough as well).
One strength of FoG vs DBM at least is that foot armies are much easier to handle for a beginner. Foot was good in DBM, but really was unforgiving to run.
Last edited by timmy1 on Thu Jan 14, 2010 7:30 pm, edited 1 time in total.
Re: FOG army oppinions
d. Any army I try to use.pyrrhus wrote:Just though I 'd ask a general question
Which armys types Do you feel have a harder time winning
a. Combined arms
b. one dimensional mounted
c. one demensional foot
Just for discusion add more army types or refine them if you wish
Mike B
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peterrjohnston
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peterrjohnston
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Re: FOG army oppinions
mbsparta wrote: d. Any army I try to use.
Mike B
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Ghaznavid
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To be fair, that sounds more like a personal weakness of the general, not a problem of that type of army.madaxeman wrote:I'm not big on the merits of (lots of) combined arms - I find it can distract you into wasting units taking terrain for no real gain, and make you overly focus on engineering matchups that at best give you a +1 POA advantage.
Easier to learn to handle for sure, but far better?madaxeman wrote:Far better to have big chunks of broadly similar troops that enjoy decent all round POAs against almost all opposition.
Karsten
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~ We are not surrounded, we are merely in a target rich environment. ~
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Phaze_of_the_Moon
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While it seems that he is making a human factor argument I think he has a real strategic point.Ghaznavid wrote:To be fair, that sounds more like a personal weakness of the general, not a problem of that type of army.madaxeman wrote:I'm not big on the merits of (lots of) combined arms - I find it can distract you into wasting units taking terrain for no real gain, and make you overly focus on engineering matchups that at best give you a +1 POA advantage.
Easier to learn to handle for sure, but far better?madaxeman wrote:Far better to have big chunks of broadly similar troops that enjoy decent all round POAs against almost all opposition.
Specialist units have a few excellent match-ups in exchange for many mediocre->poor ones. If each unit in the army is different then one must get those match-ups to have a favourable result.
The opponent gets to play too. While you have more control over which of your troops are in battle, the opponent will still have some. And as randomly selected combats will tend to be in the interest of the generalist he will have pressure over a wide area of the field while the specialists redeploy.
Even getting the prefered match-up is not such a victory. One is unable to pile in more of the same to exploit as one doesn't have them. If one's target flees it is dangerous to pursue lest one be isolated and defeated in detail.
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madaxeman
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I guess my definition of combined arms is the classic Hellenistic army, with some pikes, some MF thracians, good quality lancer cavalry, maybe some cataphracts, a few LH, some LF and maybe some elephants. However at Warfare 2008 I fought almost all of these types with a simple line of legionaries and was at evens POAs against the whole lot.... so I guess I thought what's the point of too much diversification!Ghaznavid wrote:To be fair, that sounds more like a personal weakness of the general, not a problem of that type of army.madaxeman wrote:I'm not big on the merits of (lots of) combined arms - I find it can distract you into wasting units taking terrain for no real gain, and make you overly focus on engineering matchups that at best give you a +1 POA advantage.Easier to learn to handle for sure, but far better?madaxeman wrote:Far better to have big chunks of broadly similar troops that enjoy decent all round POAs against almost all opposition.
Armoured Light Spear Swordsmen foot seem to give you the best chance of being +1 or evens in melee and impact against most things, and Armoured is the most important of the three categories in giving repeated multi-round benefits against lots of opponents in both shooting and melee. Lancer armoured cavalry swordsmen likewise, although armoured Bw/Sw are also almost as good against all possible opponents.
Spears give you an occasional +1, but once they go DISR they tend to collapse instantly, and they all tend to be protected which means anyone with armour cancels their spear + anyway. Hvy Weapon men will cancel enemy armour, but their Hvy Wp POA is netted out by any enemy weapon so they are usually at best at evens ... which is a mugs game.
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philqw78
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And I thought this was a dig at you TimGhaznavid wrote:To be fair, that sounds more like a personal weakness of the general, not a problem of that type of army.madaxeman wrote:I'm not big on the merits of (lots of) combined arms - I find it can distract you into wasting units taking terrain for no real gain, and make you overly focus on engineering matchups that at best give you a +1 POA advantage.Easier to learn to handle for sure, but far better?madaxeman wrote:Far better to have big chunks of broadly similar troops that enjoy decent all round POAs against almost all opposition.
Armd Bw Sw. Do such troops exist? (not consigned to rear rank)madaxeman wrote:I guess my definition of combined arms is the classic Hellenistic army, with some pikes, some MF thracians, good quality lancer cavalry, maybe some cataphracts, a few LH, some LF and maybe some elephants. However at Warfare 2008 I fought almost all of these types with a simple line of legionaries and was at evens POAs against the whole lot.... so I guess I thought what's the point of too much diversification!
Armoured Light Spear Swordsmen foot seem to give you the best chance of being +1 or evens in melee and impact against most things, and Armoured is the most important of the three categories in giving repeated multi-round benefits against lots of opponents in both shooting and melee. Lancer armoured cavalry swordsmen likewise, although armoured Bw/Sw are also almost as good against all possible opponents.
Armoured Lt Sp Sw give more bang for buck. But looking at their results it takes a good player to use them effectivelymadaxeman wrote:[Spears give you an occasional +1, but once they go DISR they tend to collapse instantly, and they all tend to be protected which means anyone with armour cancels their spear + anyway. Hvy Weapon men will cancel enemy armour, but their Hvy Wp POA is netted out by any enemy weapon so they are usually at best at evens ... which is a mugs game.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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philqw78
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Tim try one dimensional Mtd and foot. Tibetan. Cataphracts or HA Off Sp. Plus against almost everything.timmy1 wrote:Phil's comment
'
Armoured Lt Sp Sw give more bang for buck. But looking at their results it takes a good player to use them effectively
'
Oh well, back to the drawing board.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!




