IC or 2-TC??
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
IC or 2-TC??
This may have been beat to death elsewhere, but I didn't see it.
I always take 4 TC's unless I'm planning a flank march. I have never taken an IC.
I'd love to hear the reasoning, since I see it a lot in the posted lists.
John
I always take 4 TC's unless I'm planning a flank march. I have never taken an IC.
I'd love to hear the reasoning, since I see it a lot in the posted lists.
John
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batesmotel
- Field of Glory Moderator

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It really depends on the army and how you intend to use it. Based on that I some times will go with 4 TCs versus an IC and 2 TCs. Then with some armies I'm willing to go with an IC and 3 TCs. So I don't think there is a general purpose answer. You might want to look at Madaxeman's various battle reports on his web site (Madaxeman.com) to see how he has used generals in various situations, in particular for the ICs aura of invincibility effect
Chris
Chris
I have changed over time to viewing IC+2xTC as my "base" general package. However, it really depends on the army, the battle plan and strenghts and weaknesses.
4xTC is good for lowering initiative, first move can be powerful and letting you risk your generals in the front line more readily. I have also seen IC, FC, TC used for armies that plan a lot of flank marches, but not so much close combat.
IC, 3xTC is a choice I have considered for armies largely composed of average troops. The 35 points for the "extra" TC makes up for the lack of superior troops, let's you use general aggressively in the front lines and still gets the benefits of the IC. I have thought it might be a particularly good choice for some Chinese armies.
4xTC is good for lowering initiative, first move can be powerful and letting you risk your generals in the front line more readily. I have also seen IC, FC, TC used for armies that plan a lot of flank marches, but not so much close combat.
IC, 3xTC is a choice I have considered for armies largely composed of average troops. The 35 points for the "extra" TC makes up for the lack of superior troops, let's you use general aggressively in the front lines and still gets the benefits of the IC. I have thought it might be a particularly good choice for some Chinese armies.
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philqw78
- Chief of Staff - Elite Maus

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I use this for the Ostrogoths. They try to stay out of combat, not. But I did plan a lot of flank marches.ethan wrote:I have also seen IC, FC, TC used for armies that plan a lot of flank marches, but not so much close combat.
Any way which generals you choose depends on how you view your army working overall.
With the Ostrogoths I knew I would flank march and exchanging the IC for 2xTC would have given me another 2 bases of LF and a general to throw into melee. But I could live without an 8 of LF and the huge radius of the IC for CMT and CT when being shot more than made up for 2 generals not fighting in a mostly superior army.
Look at your battle plan. Take the the troops you must have to achieve it. Then spend the rest on generals and support troops to enable it.
(then start again from scratch when you realise there's never enough points.)
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
questions...
Ask yourself some questions...
Does my army need all the bonuses for Cohesion tests against shooting it can get?
Do I need to control the terrain as best as I can?
Yeses to those imply an IC.
Does my army need all the bonuses for Cohesion tests against shooting it can get?
Do I need to control the terrain as best as I can?
Yeses to those imply an IC.
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philqw78
- Chief of Staff - Elite Maus

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I would rather 2 FC and a TC than 4 TC.madaxeman wrote:IC's are there to protect you against shooting and help you secure terrain choice.
FCs are there so a sub general can flank march.
If you don;t need any of these advantages, its 4 TC's every time for me.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
The first I'd change to protecting troops vulnerable to shooting CTs (generally due to poor armour or quality). In third place, they help troops with manoeuvre, either because the troops are bad at it or they need enhanced CMT capabilities for fancy manoeuvring. I think their greater ability to rally/bolster via CTs is regarded as incidental.madaxeman wrote:IC's are there to protect you against shooting and help you secure terrain choice.
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philqw78
- Chief of Staff - Elite Maus

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I rarely put generals in combatethan wrote:Interesting, why would you make this choice?philqw78 wrote:I would rather 2 FC and a TC than 4 TC.madtim wrote:[If you don;t need any of these advantages, its 4 TC's every time for me.
The command area is far larger
I don't use armies with lots of BG, so don't need generals all over the place
It gives the opportunity for Flank march
If I have 4 generals one always seems short of something to do.
For initial double moves the generals can all go with the skirmish line then drop back in JAP and back further if necessary in opponents JAP to double move the next line when it gets back to your own turn again.
If you may need a genral with someone an FC can go 7MU away and still add to their CMT and shooting CT and add to the same of the BG he just left, then get to either of them in the JAP or next movement phase
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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grahambriggs
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Very much army dependent I find. My Merovingian Franks (all undrilled HF and Cavalry) would be terrible without an IC because of the CMTs. On the other hand my early Persians wanted to move first and had four big combat units so wanted 4TCs for the 0 initiative and ability to improve 4x8 fighting dice. Plus, once everyone gets into the tunnel vision of close combat you can affect the CHTs and bolstering of 4 BGs.
Of course, the IC does the bolstering better, and the Merovingian warband BG is a tough nut when it has a TC fighting and an IC at the back making it brave!
Of course, the IC does the bolstering better, and the Merovingian warband BG is a tough nut when it has a TC fighting and an IC at the back making it brave!








