Double rear charge totally destroys full health unit?

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Post Reply
JayRaider
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 137
Joined: Sun Nov 15, 2009 6:09 am

Double rear charge totally destroys full health unit?

Post by JayRaider »

I just had a suprising incident occur in a game.
I'm not sure why it happened.
Macedonian heavy cavalry charged in the rear by both gallic protected cav and protected heavy foot.
So, on the first rear hit, the macedonians drop a cohesion level (as per the rules in patch 1.2) and fight at a disdvantage.
Then the second hit, they drop another cohesion level to fragmented and again fight at a disadvantage.
Then, it disappeared from the map.
The Macedonians had no skulls to show damage before going into the combat.
I'm puzzled :shock:

P.S. Scenario was Invasion of Macedon.
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

If a unit has no path to rout through it will be destroyed.
pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 893
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

Post by pomakli »

İt happened during my games a lot of times!

Force the fragmented enemy forces to the edges, then they flee.

Sometimes even, only with one unit!

BR

Pomakli
JayRaider
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 137
Joined: Sun Nov 15, 2009 6:09 am

Post by JayRaider »

iainmcneil wrote:If a unit has no path to rout through it will be destroyed.
But the unit had room to rout. :?:
batesmotel
Field of Glory Moderator
Field of Glory Moderator
Posts: 3608
Joined: Thu Mar 13, 2008 8:52 pm

Post by batesmotel »

JayRaider wrote:
iainmcneil wrote:If a unit has no path to rout through it will be destroyed.
But the unit had room to rout. :?:
I believe a routing unit looses 25% for each enemy unit in contact when it makes its rout move. If it had little enough remaining strength, this would account for it disappearing, e.g. if it was at 50% or less strength and had 2 units in contact, it would disappear. (I'm not sure how the auto-break point works in the game for routers so the losses due to enemy in contact may only have to take the unit below the auto-break point.)

Chris
Post Reply

Return to “Field of Glory Digital”