We are planning our 1st test game. But within our group there are differing opinions on the exact sequence of play.
Here is my verion
Player 1 - Moves/Routes etc
Shooting ? - Hits/Losses
Player 1 - Charges
Player 2 - Counter Charges / Evades
Impact Combat for those that charged - Hits/Losses
Shooting ? - Hits/Losses
Melee Combat - Hits/Losses
Combat Outcomes - Cohesion Tests
Player 2 - Moves
And so on
OR IS THE SAME ORDER AS IN THE RULES as follows
THE MOVEMENT PHASE
COMPLEX MOVES
EXPANDING/CONTRACTING
MOVING INTO CONTACT WITH ENEMY
SIMPLE & COMPLEX MOVES
FALL BACK
MARCHING
RESOLVING THE MELEE
THE SHOOTING PHASE
RANGES
TARGET PRIORITY.
MOVEMENT, COMBAT AND SHOOTING
ADJUDICATING SHOOTING
THE MELEE PHASE
THE BREAK OFF PHASE
THE INTER-BOUND PHASE
MOVEMENT OF ROUTING TROOPS AND PURSUERS
MOVEMENT OF GENERALS:
RALLYING TROOPS
COHESION
TESTING FOR FRIENDS BREAKING OR LOST GENERALS
ROUTS
PURSUITS
Ok I am confused.
Can some one spell it in a flow chart or some thing.
Thanks
Peter777
Sequence of Play??? Confused
This forum is for any questions about the rules. Post here is you need feedback from the design team.
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
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sagji
- Sergeant Major - Armoured Train

- Posts: 567
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- Location: Manchester, UK
My guess is order of the rules - i.e.
Charge Phase
Declare charges (player 1)
CMT tests
Move unit
Evade checks
Resolve impact combat (player 1 chooses order)
Move phase (player 1)
Declare move
CMT
Move units
Impulsive checks
Impulsive moves
Shooting Phase
Declare combat (both sides player 1 chooses order)
Resolve shooting
Outcomes
Melee Phase
Declare Combat (both sides player 1 chooses order)
Resolve
Outcomes
Inter bound Phase (both sides)
Move generals
Rally troups
Victory check
Go back to start swapping player 1 for player 2)
Charge Phase
Declare charges (player 1)
CMT tests
Move unit
Evade checks
Resolve impact combat (player 1 chooses order)
Move phase (player 1)
Declare move
CMT
Move units
Impulsive checks
Impulsive moves
Shooting Phase
Declare combat (both sides player 1 chooses order)
Resolve shooting
Outcomes
Melee Phase
Declare Combat (both sides player 1 chooses order)
Resolve
Outcomes
Inter bound Phase (both sides)
Move generals
Rally troups
Victory check
Go back to start swapping player 1 for player 2)
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IainMcNeil
- Site Admin

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- Joined: Fri Apr 01, 2005 10:19 am
Post by IainMcNeil »
Admittedly it is not clear in the rules but it is on the playsheet. We will work to improve the clarity in the rules.
MOVE SEQUENCE
1) IMPACT PHASE
Declare all charges, Intercept moves and Evade moves
Resolve impact combat & post-combat cohesion tests
2) NORMAL MOVEMENT PHASE
Make normal movement unit by unit
Complex move tests as units move
3) SHOOTING PHASE
Resolve shooting
Post-shooting cohesion tests
4) MELEE PHASE
Melee expansion
Resolve melee combat
Post-combat cohesion tests
5) BREAK_OFF PHASE
Mounted units break off from foot
CM tests for optional break-offs
6) THE INTERMOVE PHASE
Move routers/Pursuers and individual generals
Rally units whose cohesion level did not drop this move
Player 1 plays through phases 1-5, then the interbound phase 6 allows both players to move generals and attempt to rally troops. Then it switches to player 2 who then repeats phases 1-5 and then both players againt move generals and rally in the interbound phase 6. Just to be totally clear both sides fight and shoot in both players turns.
MOVE SEQUENCE
1) IMPACT PHASE
Declare all charges, Intercept moves and Evade moves
Resolve impact combat & post-combat cohesion tests
2) NORMAL MOVEMENT PHASE
Make normal movement unit by unit
Complex move tests as units move
3) SHOOTING PHASE
Resolve shooting
Post-shooting cohesion tests
4) MELEE PHASE
Melee expansion
Resolve melee combat
Post-combat cohesion tests
5) BREAK_OFF PHASE
Mounted units break off from foot
CM tests for optional break-offs
6) THE INTERMOVE PHASE
Move routers/Pursuers and individual generals
Rally units whose cohesion level did not drop this move
Player 1 plays through phases 1-5, then the interbound phase 6 allows both players to move generals and attempt to rally troops. Then it switches to player 2 who then repeats phases 1-5 and then both players againt move generals and rally in the interbound phase 6. Just to be totally clear both sides fight and shoot in both players turns.
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