Couple of questions

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peterrjohnston
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Couple of questions

Post by peterrjohnston »

Interpenetration evade distance. Is the maximum to clear a BG being interpenetrated the normal move plus 2 MUs, or the variable move distance plus 2 MU. Eg, if LF have a variable move distance of 3MUs, is the maximum to clear 5 or 7?

Front corner to front corner only contact. Can you charge or only move sideways into contact for melee only? Ie, is advancing, wheeling fractionally and contacting the side edge (not as a flank charge) allowed to make legal charge contact?
deadtorius
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Post by deadtorius »

I believe the extr 2 MU to clear a friendly unit is in additon to whatever the VMD die roll is, so if you roll a 1 for VMD and end up in a friendly unit you can still add 2 MU to whatever your actual move is.

Yes you can contact an enemy unit on the side of its base in a charge, like you said it won't be counted as a flank charge and when you have to conform to your enemy your unit will have to swing out front. Kind of like magical teleportation. If you can't line up due to friends also fighting that unit I would think you remain where you are on the side of the enemy base but still count as fighting to their front.
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Post by peterrjohnston »

deadtorius wrote:I believe the extr 2 MU to clear a friendly unit is in additon to whatever the VMD die roll is, so if you roll a 1 for VMD and end up in a friendly unit you can still add 2 MU to whatever your actual move is.
So if LF roll a 6, they can go 9 MUs to clear? I'm sure I read somewhere the maximum is normal move, 5 MUs, plus 2, ie 7. Just want to be sure.

A related question, which someone brought up in our last tournament in Milan, and we couldn't decide. They argued that if LF couldn't clear, then they wanted to count the unit being interpenetrated as an obstacle, and thus do a one base shift sideways instead, thus avoiding interpenetration. I thought it a bit cheeky and said no, but I suppose it depends what you define as an obstacle.
deadtorius wrote:Yes you can contact an enemy unit on the side of its base in a charge, like you said it won't be counted as a flank charge and when you have to conform to your enemy your unit will have to swing out front. Kind of like magical teleportation. If you can't line up due to friends also fighting that unit I would think you remain where you are on the side of the enemy base but still count as fighting to their front.
The conforming and so on is not a problem. It was whether or not it was a legal charge contact. If it is, I'm not sure what purpose the shift sideways bit when in front corner-to-corner contact serves. I suppose foot could use it to avoid charge penalties when against shock mounted, for example.
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Post by marioslaz »

peterrjohnston wrote:The conforming and so on is not a problem. It was whether or not it was a legal charge contact. If it is, I'm not sure what purpose the shift sideways bit when in front corner-to-corner contact serves. I suppose foot could use it to avoid charge penalties when against shock mounted, for example.
IMO the shift is not a legal charge, in fact in the rules (p. 76) they specify there isn't impact combat. I guess it's something like to feed more bases in melee, but between two BG with are in front corner only, and so are not already in melee.
Mario Vitale
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Post by peterrjohnston »

marioslaz wrote:
peterrjohnston wrote:The conforming and so on is not a problem. It was whether or not it was a legal charge contact. If it is, I'm not sure what purpose the shift sideways bit when in front corner-to-corner contact serves. I suppose foot could use it to avoid charge penalties when against shock mounted, for example.
IMO the shift is not a legal charge, in fact in the rules (p. 76) they specify there isn't impact combat. I guess it's something like to feed more bases in melee, but between two BG with are in front corner only, and so are not already in melee.
I already know this.
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Post by hazelbark »

I seem to recall either on the boards or the FAQ that the +2 is over the normal move. Not over the VMU.
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Post by peterrjohnston »

hazelbark wrote:I seem to recall either on the boards or the FAQ that the +2 is over the normal move. Not over the VMU.
That's what I thought, but I can't find it in the faq. I suppose it's how you define normal move...

...so even if LF throw 1 on VMD, they can still go up to 7MU to clear. But not 9MU if they throw 6?
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Post by deadtorius »

You are perfectly correct gentlemen, in the interpenetration section of the rules, page 48, its states "light foot can pass completely through if there is room beyond and they do not exceed their normal move distance by more than 2 MUs."
My mistake :oops:
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Post by hazelbark »

right "normal move"

always normal plus 2 regardless of VMD
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Post by mhohio »

correct me if i am wrong:

In all other cases the LF could warp to infinity if there was room..... ie, this is the Madcam interp that we have continued to play with and with that, if the LF goes more than 2 inches of extra movement they can fire...
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Post by awesum4 »

the +2 over a normal move is for light troops interpentrating during the movement phase, i.e in clear terrain they can move up to 7 to fully pass through another BG, this is explained on page 48. In the impact phase they move their VMD, if one or more ranks is then partly through a friendly BG they complete the interpentration as per page 48 but the paragraph below the one mentioning the +2. Andre
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Post by petedalby »

You need to read pages 67 and 48 carefully - in particular the sub bullet on page 48 that begins 'In all other cases....'

At some point, the evaders may require other friends to be shifted backwards to make room for them. But LF are not restricted to a given length of move in an evade.
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Post by madcam2us »

mhohio wrote:correct me if i am wrong:

In all other cases the LF could warp to infinity if there was room..... ie, this is the Madcam interp that we have continued to play with and with that, if the LF goes more than 2 inches of extra movement they can fire...

Too much coffee to the brain...

maximum move, then BGs not reached, moved back in direction of flee/evade...

Just like the last three times we've played....

Mr. Dumaasss...

Madcam.
There goes another crossing the Rubicon!
W/D/L
2008
CoA - 3/0/0
C.I. - 1/1/1
2009
Ottoman - 6/0/1
Khurasian - 3/5/2
2010
Catalan - 4/0/0
hazelbark
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Post by hazelbark »

madcam2us wrote:
mhohio wrote:correct me if i am wrong:

Just like the last three times we've played....

Mr. Dumaasss...

Madcam.
So with morale incentives like this, how do we expect this team to fair in january?
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