Couple of questions
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peterrjohnston
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Couple of questions
Interpenetration evade distance. Is the maximum to clear a BG being interpenetrated the normal move plus 2 MUs, or the variable move distance plus 2 MU. Eg, if LF have a variable move distance of 3MUs, is the maximum to clear 5 or 7?
Front corner to front corner only contact. Can you charge or only move sideways into contact for melee only? Ie, is advancing, wheeling fractionally and contacting the side edge (not as a flank charge) allowed to make legal charge contact?
Front corner to front corner only contact. Can you charge or only move sideways into contact for melee only? Ie, is advancing, wheeling fractionally and contacting the side edge (not as a flank charge) allowed to make legal charge contact?
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deadtorius
- Field Marshal - Me 410A

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I believe the extr 2 MU to clear a friendly unit is in additon to whatever the VMD die roll is, so if you roll a 1 for VMD and end up in a friendly unit you can still add 2 MU to whatever your actual move is.
Yes you can contact an enemy unit on the side of its base in a charge, like you said it won't be counted as a flank charge and when you have to conform to your enemy your unit will have to swing out front. Kind of like magical teleportation. If you can't line up due to friends also fighting that unit I would think you remain where you are on the side of the enemy base but still count as fighting to their front.
Yes you can contact an enemy unit on the side of its base in a charge, like you said it won't be counted as a flank charge and when you have to conform to your enemy your unit will have to swing out front. Kind of like magical teleportation. If you can't line up due to friends also fighting that unit I would think you remain where you are on the side of the enemy base but still count as fighting to their front.
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peterrjohnston
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So if LF roll a 6, they can go 9 MUs to clear? I'm sure I read somewhere the maximum is normal move, 5 MUs, plus 2, ie 7. Just want to be sure.deadtorius wrote:I believe the extr 2 MU to clear a friendly unit is in additon to whatever the VMD die roll is, so if you roll a 1 for VMD and end up in a friendly unit you can still add 2 MU to whatever your actual move is.
A related question, which someone brought up in our last tournament in Milan, and we couldn't decide. They argued that if LF couldn't clear, then they wanted to count the unit being interpenetrated as an obstacle, and thus do a one base shift sideways instead, thus avoiding interpenetration. I thought it a bit cheeky and said no, but I suppose it depends what you define as an obstacle.
The conforming and so on is not a problem. It was whether or not it was a legal charge contact. If it is, I'm not sure what purpose the shift sideways bit when in front corner-to-corner contact serves. I suppose foot could use it to avoid charge penalties when against shock mounted, for example.deadtorius wrote:Yes you can contact an enemy unit on the side of its base in a charge, like you said it won't be counted as a flank charge and when you have to conform to your enemy your unit will have to swing out front. Kind of like magical teleportation. If you can't line up due to friends also fighting that unit I would think you remain where you are on the side of the enemy base but still count as fighting to their front.
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marioslaz
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IMO the shift is not a legal charge, in fact in the rules (p. 76) they specify there isn't impact combat. I guess it's something like to feed more bases in melee, but between two BG with are in front corner only, and so are not already in melee.peterrjohnston wrote:The conforming and so on is not a problem. It was whether or not it was a legal charge contact. If it is, I'm not sure what purpose the shift sideways bit when in front corner-to-corner contact serves. I suppose foot could use it to avoid charge penalties when against shock mounted, for example.
Mario Vitale
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peterrjohnston
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I already know this.marioslaz wrote:IMO the shift is not a legal charge, in fact in the rules (p. 76) they specify there isn't impact combat. I guess it's something like to feed more bases in melee, but between two BG with are in front corner only, and so are not already in melee.peterrjohnston wrote:The conforming and so on is not a problem. It was whether or not it was a legal charge contact. If it is, I'm not sure what purpose the shift sideways bit when in front corner-to-corner contact serves. I suppose foot could use it to avoid charge penalties when against shock mounted, for example.
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peterrjohnston
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That's what I thought, but I can't find it in the faq. I suppose it's how you define normal move...hazelbark wrote:I seem to recall either on the boards or the FAQ that the +2 is over the normal move. Not over the VMU.
...so even if LF throw 1 on VMD, they can still go up to 7MU to clear. But not 9MU if they throw 6?
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deadtorius
- Field Marshal - Me 410A

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correct me if i am wrong:
In all other cases the LF could warp to infinity if there was room..... ie, this is the Madcam interp that we have continued to play with and with that, if the LF goes more than 2 inches of extra movement they can fire...
In all other cases the LF could warp to infinity if there was room..... ie, this is the Madcam interp that we have continued to play with and with that, if the LF goes more than 2 inches of extra movement they can fire...
'Happiness lies in conquering one's enemies, in driving them in front of oneself, in taking their property, in savouring their despair, in outraging their wives and daughters.'
Ghengis Khan
Ghengis Khan
the +2 over a normal move is for light troops interpentrating during the movement phase, i.e in clear terrain they can move up to 7 to fully pass through another BG, this is explained on page 48. In the impact phase they move their VMD, if one or more ranks is then partly through a friendly BG they complete the interpentration as per page 48 but the paragraph below the one mentioning the +2. Andre
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madcam2us
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mhohio wrote:correct me if i am wrong:
In all other cases the LF could warp to infinity if there was room..... ie, this is the Madcam interp that we have continued to play with and with that, if the LF goes more than 2 inches of extra movement they can fire...
Too much coffee to the brain...
maximum move, then BGs not reached, moved back in direction of flee/evade...
Just like the last three times we've played....
Mr. Dumaasss...
Madcam.
There goes another crossing the Rubicon!
W/D/L
2008
CoA - 3/0/0
C.I. - 1/1/1
2009
Ottoman - 6/0/1
Khurasian - 3/5/2
2010
Catalan - 4/0/0
W/D/L
2008
CoA - 3/0/0
C.I. - 1/1/1
2009
Ottoman - 6/0/1
Khurasian - 3/5/2
2010
Catalan - 4/0/0


