Like the other list of Robert Bruce I need your help and suggestion...
Imperial Roman 12 AD
Proconsoul Filed Commander 50
Legato Anziano Filed Commander 50
Legato Troop Commander 35
Legato juniores Troop Commander 35
OM Troop name Type Armour Quality Training Shooting Close Combat Point x base Base x BG Totale
1 Legionaries HF Armored Superior Drilled I.Foot S.Swordsman 14 6 84
2 Legionaries HF Armored Superior Drilled I.Foot S.Swordsman 14 6 84
3 Legionaries HF Armored Superior Drilled I.Foot S.Swordsman 14 6 84
4 Auxiliary f. HF Armored Average Drilled L.Spear Swordsman 9 8 72
5 Auxiliary f. HF Armored Average Drilled L.Spear Swordsman 9 8 72
6 Aux Cav Cv Armored Average Drilled L.Spear Swordsman 13 4 52
7 Aux Cav Cv Armored Average Drilled L.Spear Swordsman 13 4 52
8 Allied. Arch. LF Unprotected Average Undrilled Bow 5 4 20
9 Allied. Arch. LF Unprotected Average Undrilled Bow 5 4 20
10 Equit. Sag. LH Unprotected Average Drilled Bow 8 4 32
11 Slinger LF Unprotected Average Undrilled Sling 4 4 16
12 Javelin LF Unprotected Average Undrilled Javelin L.Spear 4 4 16
Fortified Camp 24
798
Any advise or suggestion? More legionaries and less support troop or is good in this way?
Thak you
Imperial Romans
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
-
expendablecinc
- 2nd Lieutenant - Elite Panzer IVF/2

- Posts: 705
- Joined: Tue Aug 22, 2006 2:55 pm
I think you are overgeneralled - particularly with two FCs. and FC is as good as a TC in combat and your army is really too small to be worrying abotu flank marching.
Instead I'd do one of the below:
4 TCs - (everybody fights & lots of opportunity for rallying)
2 TCs and an IC (more resilience Vs shooting)
2 TCs and an FC (If your army is intending to stay together the foot together as a battle line shoudl be handled with an FC)
You have 2 BGs of average drilled armoured HF. Id have these as two sixes as they are then more manouverable and being armoured shoudl be ok to sustain some shooting. You dont want them fighting frontally anyway vs most things.
Instead I'd do one of the below:
4 TCs - (everybody fights & lots of opportunity for rallying)
2 TCs and an IC (more resilience Vs shooting)
2 TCs and an FC (If your army is intending to stay together the foot together as a battle line shoudl be handled with an FC)
You have 2 BGs of average drilled armoured HF. Id have these as two sixes as they are then more manouverable and being armoured shoudl be ok to sustain some shooting. You dont want them fighting frontally anyway vs most things.
-
madaxeman
- Lieutenant-General - Do 217E

- Posts: 3002
- Joined: Thu Nov 16, 2006 5:15 am
- Location: London, UK
- Contact:
There's not really enough of anything in this list (other than too many FCs!)
Auxilia or legions - try and have at least half your units made up of these two types, as they are your best troops and should do all the fighting. I personally like the rear support LF in the legions as they are cheap, and fight almost the same as legionary bases even if you are 2 ranks deep.
Minimize the Cavalry as they are pretty rubbish against most possible opponents , but maybe add in 2 BGs of LH - preferably with bow not JLS as then they can shoot and scoot.
You probably also have too many LF - there are enough to get you into trouble if you start to lose them, but they are in too small packets to beat anyone else's LF.
You should be able to squeeze 4 legions and 4-6 auxilia into this list for sure, the rest is padding
Auxilia or legions - try and have at least half your units made up of these two types, as they are your best troops and should do all the fighting. I personally like the rear support LF in the legions as they are cheap, and fight almost the same as legionary bases even if you are 2 ranks deep.
Minimize the Cavalry as they are pretty rubbish against most possible opponents , but maybe add in 2 BGs of LH - preferably with bow not JLS as then they can shoot and scoot.
You probably also have too many LF - there are enough to get you into trouble if you start to lose them, but they are in too small packets to beat anyone else's LF.
You should be able to squeeze 4 legions and 4-6 auxilia into this list for sure, the rest is padding
http://www.madaxeman.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
-
paulburton
- Senior Corporal - Ju 87G

- Posts: 99
- Joined: Mon May 18, 2009 8:37 pm
I would go with your legions in Battle Groups of 4 - try and get 6 groups of 4, I am undecided about the Auxilia - but certainly no larger than 6.
The Allied Archers can only be in BGs of 6-8 (the Auxiliary Archers can be in 4-8s but are MF). For Generals I go for an IC (Tiberius) and 3 TCs as you need commanders all over the place to bolster and support your troops. I am leaning towards only having 1 unit of LF (bows or slings) as they tend to die horribly. Not sure about LH - Good in theory but I run into problems when outnumbered (and you are only allowed 1 unit of Numidians and 1 of Sagitarii in AD12 - Madaxeman's advice would only work for a Post Severan Army where the Cavalry numbers get a boost - including a second unit of Eq Sag). Even so I tend to keep the Numidians as Horse Archers were more associated with Eastern armies and I stick to the Pannonian and German theatres with my armies (Though have lists and figures to run Corbulo or Vespasian).
I would agree about dropping the second unit of Equites. They can keep enemy cavalry honest by evading but are not up to fighting much. Upgrading to Superior would be advisable if you can afford it.
The Allied Archers can only be in BGs of 6-8 (the Auxiliary Archers can be in 4-8s but are MF). For Generals I go for an IC (Tiberius) and 3 TCs as you need commanders all over the place to bolster and support your troops. I am leaning towards only having 1 unit of LF (bows or slings) as they tend to die horribly. Not sure about LH - Good in theory but I run into problems when outnumbered (and you are only allowed 1 unit of Numidians and 1 of Sagitarii in AD12 - Madaxeman's advice would only work for a Post Severan Army where the Cavalry numbers get a boost - including a second unit of Eq Sag). Even so I tend to keep the Numidians as Horse Archers were more associated with Eastern armies and I stick to the Pannonian and German theatres with my armies (Though have lists and figures to run Corbulo or Vespasian).
I would agree about dropping the second unit of Equites. They can keep enemy cavalry honest by evading but are not up to fighting much. Upgrading to Superior would be advisable if you can afford it.
-
madmike111
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 167
- Joined: Thu Mar 13, 2008 4:20 am
- Location: West Aussieland
Roman
My suggestions:
Superior Foot -> BGs of 4, one option is to add 2 LF archers. With a mix of 4 HF + 2 LF if one HF is killed a LF can fight in the second rank.
LF -> get only a min amount of this, your armoured foot is well protected against missile fire so doesn't need as much coverage as protected troops. With your LF get the cheapest available, the spare pts are better spent on my HF
An option is to field one large unit of 8 HF, deploy it in the center of your line and attach a general. This will be an armoured fist rerolling 1s and 2s and fighting at +1 or +2 POA against most other foot at impact. With average luck its going to be inflicting a lot of hits at impact.
Superior Foot -> BGs of 4, one option is to add 2 LF archers. With a mix of 4 HF + 2 LF if one HF is killed a LF can fight in the second rank.
LF -> get only a min amount of this, your armoured foot is well protected against missile fire so doesn't need as much coverage as protected troops. With your LF get the cheapest available, the spare pts are better spent on my HF
An option is to field one large unit of 8 HF, deploy it in the center of your line and attach a general. This will be an armoured fist rerolling 1s and 2s and fighting at +1 or +2 POA against most other foot at impact. With average luck its going to be inflicting a lot of hits at impact.
-
deadtorius
- Field Marshal - Me 410A

- Posts: 5290
- Joined: Mon Oct 20, 2008 12:41 am
LH is fine as long as your opponent does not have more of it especially if bow armed then they can shoot it to death, which I have done to Blathrerguts LH on several occasions. Takes a while but its still 2 attrition points when it eventually breaks.
I would also recommend running the Legions in 4's, gets your battle group count up and makes it harder to reach your break point since you will have a lot of battle groups. Our last game was 600 points and Blathergut had 13 battle groups to my 9, just as an example of how small 4 base battle groups can add up for you.
Your lights are too small, you only get 1 die per 2 stands and on average probably need to cause at least 2-3 hits to force a cohesion test on an enemy, makes it a bit harder if you need both dice to score hits. Perhaps if you drop one of the javelins and up the slingers to at least 6 you could make your cav superior which will come in handy for you. Lights can't hold ground or help to fight the enemy in melee so their usefulness ends when the main battle lines hit. I have run too many lights in my own armies and quickly decided to drop them for more useful fighting troops.
Your generals are too highly classed, the IC can frustrate enemy shooting but you really only need TC's with a drilled army and you can probably get away with 3 generals which gets you some more points
I think you can get some 2 stand elite offensive spears, not sure of the points but they can be a pain. Might want to see about dropping a general, the archers and the javs and see if you can get those guys in the army.
I would also recommend running the Legions in 4's, gets your battle group count up and makes it harder to reach your break point since you will have a lot of battle groups. Our last game was 600 points and Blathergut had 13 battle groups to my 9, just as an example of how small 4 base battle groups can add up for you.
Your lights are too small, you only get 1 die per 2 stands and on average probably need to cause at least 2-3 hits to force a cohesion test on an enemy, makes it a bit harder if you need both dice to score hits. Perhaps if you drop one of the javelins and up the slingers to at least 6 you could make your cav superior which will come in handy for you. Lights can't hold ground or help to fight the enemy in melee so their usefulness ends when the main battle lines hit. I have run too many lights in my own armies and quickly decided to drop them for more useful fighting troops.
Your generals are too highly classed, the IC can frustrate enemy shooting but you really only need TC's with a drilled army and you can probably get away with 3 generals which gets you some more points
I think you can get some 2 stand elite offensive spears, not sure of the points but they can be a pain. Might want to see about dropping a general, the archers and the javs and see if you can get those guys in the army.

