Factions and Sides.
Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core
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firepowerjohan
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Factions and Sides.
Since many players do not bother reading the manual, might be better to clarify a few things that easily can be missunderstood.
Factions:
Game will have 2 sides, Axis and Allies. Game will also have 3 factions
* Axis
* Western Allies
* USSR
where both Western Allies and USSR are on the Allied side so they are teamed up against Axis. But, what differs having 3 factions i.e what differs, in Commander Europe At War, having USSR separate from the Western Allies?
FACTIONAL BASIS:
1) Oil : Oil is faction based, meaning for instance Italy, Germany and any other Axis nation use the same Oil and they add their oil production to the same pool. Same ofcourse for other factions.
2) Railroad Movements : Railroad is also faction based, meaning if UK move lots of units using up all rail then USA or France would have to pay production points moving by rail.
NATIONAL BASIS:
1) Production : Production is on national based for Major nations while minor nations share their production with the faction leader. This means Romania will when they join Axis faction give their production to Germany but also use up German Production when reinforcing.
2) Manpower : Manpower is on national basis so Romania could theoretically have manpower shortage while their faction leader Germany have lots of manpower reserves.
3) Tech levels : Tech levels is on national basis. Countries can differ in tech levels but when on same level they will have the same exact effect.
4) Commanders : Commanders are on national basis. Countries have their own unique Commanders with their own attributes
5) AI is on national basis meaning Italy could have their primary focus on attacking Greece at the same time as Germany have their primary focus on attacking Spain.
Factions:
Game will have 2 sides, Axis and Allies. Game will also have 3 factions
* Axis
* Western Allies
* USSR
where both Western Allies and USSR are on the Allied side so they are teamed up against Axis. But, what differs having 3 factions i.e what differs, in Commander Europe At War, having USSR separate from the Western Allies?
FACTIONAL BASIS:
1) Oil : Oil is faction based, meaning for instance Italy, Germany and any other Axis nation use the same Oil and they add their oil production to the same pool. Same ofcourse for other factions.
2) Railroad Movements : Railroad is also faction based, meaning if UK move lots of units using up all rail then USA or France would have to pay production points moving by rail.
NATIONAL BASIS:
1) Production : Production is on national based for Major nations while minor nations share their production with the faction leader. This means Romania will when they join Axis faction give their production to Germany but also use up German Production when reinforcing.
2) Manpower : Manpower is on national basis so Romania could theoretically have manpower shortage while their faction leader Germany have lots of manpower reserves.
3) Tech levels : Tech levels is on national basis. Countries can differ in tech levels but when on same level they will have the same exact effect.
4) Commanders : Commanders are on national basis. Countries have their own unique Commanders with their own attributes
5) AI is on national basis meaning Italy could have their primary focus on attacking Greece at the same time as Germany have their primary focus on attacking Spain.
Last edited by firepowerjohan on Thu Sep 14, 2006 11:28 pm, edited 5 times in total.
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Redpossum
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That's a cool approach, Johann. So if the USSR loses all the southern oil fields, and runs short of oil, they do not share the Western Allies oil, eh?
Actually, the more I think about this, the more I like it. It's actually a very realistic approach to things.
Let's face it, the relationship between the USSR and the West was not one of trust and brotherhood.
Actually, the more I think about this, the more I like it. It's actually a very realistic approach to things.
Let's face it, the relationship between the USSR and the West was not one of trust and brotherhood.
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jon_j_rambo
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James Taylor
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If you guys really want to make a great game, I have a suggestion and its the only one you'll ever need to follow up on.
Go back and review all the posts from the original SC1 forum. There exists a lot of BS to sift through, but buried in that quagmire is the keys to the greatest WW2 strategic game to ever be produced.
Its not for free, but it only costs time, which is an invaluable commodity.
Go back and review all the posts from the original SC1 forum. There exists a lot of BS to sift through, but buried in that quagmire is the keys to the greatest WW2 strategic game to ever be produced.
Its not for free, but it only costs time, which is an invaluable commodity.
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jon_j_rambo
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SMK-at-work
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If the USSR lost the Caucasus oilfields the USA would certainly have shipped them oil - along with the hundreds of thousands of tons of other raw materials they sent them - aluminium, steel, rubber, etc. It would have been less convenient, and it would have taken some time to get going, but htere should be no doubt that it would have happened.
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IainMcNeil
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Redpossum
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Does this mean the USSR has another major source of oil, outside the caucasus, or does this mean the Axis has no real chance to capture the caucasus oil fields?iainmcneil wrote:It's unlikely oil will ever be an issue for the Allies, it's more about the Axis supply of oil or lack thereof.
I confess my historical knowledge is lacking here
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SMK-at-work
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as I said above the Sov's would have obtained oil from hte USA - for all intents and purposes the USA constitutes an unlimted oil supply for the allies.
The Germans could have captured teh oilfields - however whether they would have been able to make use of them is an intersting discussion - they would undoubtably have been destroyed along with the refineries in the area and it is by no means sure that Germany could have bought them online significantly without considerable delay.
A summary of oil output can be seen at http://en.wikipedia.org/wiki/Military_p ... #Crude_Oil
The Germans could have captured teh oilfields - however whether they would have been able to make use of them is an intersting discussion - they would undoubtably have been destroyed along with the refineries in the area and it is by no means sure that Germany could have bought them online significantly without considerable delay.
A summary of oil output can be seen at http://en.wikipedia.org/wiki/Military_p ... #Crude_Oil
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Redpossum
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Good point. They couldn't just call Schlumbergerlike oil companies do today 
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jon_j_rambo
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firepowerjohan
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it does not need to be 100% realistic in the oil cases. The point is, if Axis takes Caucasus they will no longer have Oil Shortage, does not matter if they produce at 50% (which is the production efficiency in occupied resource in CEAW) or 10%, USSR oil will be enough for Axis to drive their planes and tanks for sure.
For USSR, if they lose caucasus they will not run out of Oil for a long time since their big surplus enable them to stockpile oil.
For USSR, if they lose caucasus they will not run out of Oil for a long time since their big surplus enable them to stockpile oil.
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SMK-at-work
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You miss the point jihn - if hte Axis capture the Caucasus oilfields then they have the POTENTIAL to have more oil than they "need" - but it will take time to realise that potential. they have to get UP TO 10% from 0%....0% of anything is still 0, and it might take months to get significant production.
plus the transport infrastructure won't be there to get it to where it needs to be - so there needs to be some requirement for the Axis to actually invest resources in order to get resources.
plus the transport infrastructure won't be there to get it to where it needs to be - so there needs to be some requirement for the Axis to actually invest resources in order to get resources.
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duncan
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Maybe it could be modelled by a per-turn increase in production incomestalins_organ wrote:You miss the point jihn - if hte Axis capture the Caucasus oilfields then they have the POTENTIAL to have more oil than they "need" - but it will take time to realise that potential. they have to get UP TO 10% from 0%....0% of anything is still 0, and it might take months to get significant production.
plus the transport infrastructure won't be there to get it to where it needs to be - so there needs to be some requirement for the Axis to actually invest resources in order to get resources.
0 % first turn you hold the area
10 % second turn
30 % thrd turn
and so on
same with every resource that needs some extra work on it (no raw resources)
"The Art Of War: Fantasy" supporter!
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IainMcNeil
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firepowerjohan
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firepowerjohan
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The game is currently an amazing huge 150x72 hexes so we could not include any more regions for this version. Future versions of the Commander series will depend on how well this first one goes. Ofcourse, including the Pacific theatre would mean we have to change the scale of the hexes because else we would get a roughly 1000x500 hex game which is way too large.syagrius wrote:Would have been great to include Japan and the Pacific-Asian theater in the game, like in Hearts of Iron which is global. Maybe it will be for a sequel?

