new patch all buggy

Tech support for PC & Mac. Please post your OS and version number when reporting bugs.

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deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

new patch all buggy

Post by deadtorius »

Installed the new patch, and I have more problems than I did before.
had to resign Cynosephalae game since I could not move any of my troops still. I tried the reset of game speed made no difference.
Next game I tried the camera moved to the lower left corner of the map on its own and I could not move it out of there, if I tried it would just jump back again
Next game lost sound halfway through turn game crashed when I tried to move last unit
havent had problems like this in beta even...
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
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Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

Was this a game started before version 100?

What was the message before it crashed?

Did you uninstall the Beta before installing?

What is your system specification?

Keith
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

All these problems occured after you released the final games first patch, except for the not being able to move which occured with the released game.
I deleted the beta version before downloading the public release version.
I can't remember what the command to get the listing of all my PC's components is I do recall it was fairly symple like /system or something like that. If you could remind me would be helpful thanks.
gdrover
Victory and Glory
Victory and Glory
Posts: 154
Joined: Sat Jun 21, 2008 6:28 pm

Post by gdrover »

Just had the same problem with the Pyrrus scenario.

Tried to re-start and didn't help.
gdrover
Victory and Glory
Victory and Glory
Posts: 154
Joined: Sat Jun 21, 2008 6:28 pm

Post by gdrover »

Just went back and found what was holding my game up. An 'A' designated unit wanted to charge without orders and somehow froze before he executed it at the beginning of my move. Once I gave him orders to charge as he wanted, the rest of my units were move-able.

Strange, but at least I know what caused the freeze.
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