To quote Graham Briggs from another post; "often there's 2-3 BGs of knights and the rest are skirmishers"
At this stage all my FoG expereince has been against only three other players no one has tried this type of army so my question is.
Does this type of army actually win any games?
Keith
often there's 2-3 BGs of knights and the rest are skirmisher
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BlackPrince
- Staff Sergeant - StuG IIIF

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Which is all well and good but it isn't going to take enough APs to break the enemy armysadista wrote:Choose a spot, smash it with knights. Harass and delay the remainder of the army.
If it were DBM where in practice you could win a game by killing perhaps 15% of the enemy troops or less then fine. In FoG this will just get you a lot of possibly winning draws.
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davidandlynda
- 1st Lieutenant - 15 cm sFH 18

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paulburton
- Senior Corporal - Ju 87G

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I think it would depend on what the skirmishers are. If all Light Foot then A light Horse/bow, sword cavalry army would cause it problems. If there are plenty of Light Horse supporting the Knights then I think it would do well. The Serbian Lancer/Sword Light Horse would be pretty good against other skirmishers. Though if the Knights get separated from their supports (either chased off by cavalry or just outrun in charges then, if undrilled, they might be picked apart.
Still my experience of heavily armoured knights (from the receiving end only) is that they are very dangerous. But then I don't have much in the way of Spear or Longbow armies, though I might well use Hellenistic Successors in an Open 25 mm competition.
Some armies would cause it headaches as mentioned above.
Still my experience of heavily armoured knights (from the receiving end only) is that they are very dangerous. But then I don't have much in the way of Spear or Longbow armies, though I might well use Hellenistic Successors in an Open 25 mm competition.
Some armies would cause it headaches as mentioned above.
My 25mm Norman Knights supported by dismounted knights and light foot have done quite well aganist a variety of armies.
The problems occur when you are outnumbered by opposing BGs, I lost to Persians - those Immortals held on and on and on. If you can't do enough damage quickly then your holding troops can get pushed back and the flanks of the knights are exposed. Or if you can't control them, I personally put a TC with each Knight BG to keep them on task!
The problems occur when you are outnumbered by opposing BGs, I lost to Persians - those Immortals held on and on and on. If you can't do enough damage quickly then your holding troops can get pushed back and the flanks of the knights are exposed. Or if you can't control them, I personally put a TC with each Knight BG to keep them on task!
That is of course if you charge a knight BG square onto one enemy BG and never expand an element out to contact another enemy BG. Undrilled knights should always aim to contact more than one BG either in the impact phase or through expanding (directly in contact or to contact new enemies when pursuing). If you win the fights you are then very close to breaking most armies.hammy wrote:Which is all well and good but it isn't going to take enough APs to break the enemy armysadista wrote:Choose a spot, smash it with knights. Harass and delay the remainder of the army.
If it were DBM where in practice you could win a game by killing perhaps 15% of the enemy troops or less then fine. In FoG this will just get you a lot of possibly winning draws.



