Warhammer 40,000: Battlesector - 1.6.3 - Patch Notes

In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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tebaf3
Slitherine
Slitherine
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Joined: Mon Jul 25, 2022 9:00 am

Warhammer 40,000: Battlesector - 1.6.3 - Patch Notes

Post by tebaf3 »

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

You can dowload the new update here.

Changes since 1.6.001

General
  • This is a general bug fix and stability patch, reacting to some of the issues that we’ve seen reported since the release of the 1.6.001 patch and the Black Legion.
  • There are several “under the hood” fixes that address errors that we have seen reported in our analytics and aim to increase general stability.
Balance
General
  • Oath of Protection (Celestian Sacresant) and Bodyguard (Ogyns) updated to match Guardian Protocols (Lychguard) and not be able to be disabled.
Bug Fixes
  • Removed purple corruption from the trees in the Feeding Grounds map
  • Fixes to cover not being provided by some buildings on Despoiled Lands
  • Fixed description of For The Dark Gods to correctly state the 3x3 affected area
  • Fixing Raptors Jump Pack not giving their status effect changes immediately
  • Fixing issue where Havocs would sometimes get stuck in animations
  • Fixing some issues with Black Legion AI
  • Potential fix to some of the reported issues where Command Points are not capturable in some multiplayer situations
  • Fixing Skull Cannon and Ectoplasma Cannon being marked as artillery (they’re direct fire weapons)
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