There have already been several posts about possible improvements to the game. Here are two new (or at least partially new) topics.
1. Appointment of a successor
Since you've already decided to introduce RPG elements into this game (dynasty, governors), perhaps I could suggest an improvement in the form of designating the king's successor (crown prince, Prince of Wales, etc.). This will allow you to choose a successor who better suits your strategy.
2. RD
A similar topic has already been touched on, but the process of receiving RD is annoying. Perhaps, for example, before the game starts, the player can indicate a few decisions they always want to receive and a few that they don't want?
Additionally, during the RD allocation process in the game, could the player be offered, for example, a choice of one of several decisions to add to their pool?
I know you can increase or decrease the probability of their occurrence in the game currently, but it works terribly.
Some additional notes on possible improvements to the game.
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Re: Some additional notes on possible improvements to the game.
1. One of the main problems with the inheritance was that the heir had different problems depending on inheritance method.
Oldest male inherits -> you know what you get and no pretender will arise, but you can get your idiot son as successor.
Selected among the male members of the dynasty -> the none-selected might disagree ... violently.
Selected among the nobles -> large problems with promises made to get elected.
2. I like the randomness of it, but would like to be able to buy some more of the develop x and appoint y, some of the others should remain very random.
Note
I sell a lot to get room for the ones I like to keep.
Oldest male inherits -> you know what you get and no pretender will arise, but you can get your idiot son as successor.
Selected among the male members of the dynasty -> the none-selected might disagree ... violently.
Selected among the nobles -> large problems with promises made to get elected.
2. I like the randomness of it, but would like to be able to buy some more of the develop x and appoint y, some of the others should remain very random.
Note
I sell a lot to get room for the ones I like to keep.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
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Re: Some additional notes on possible improvements to the game.
1. I understand, but in the game we can simplify it and just click on his portrait on the screen.
2. Well, there's also no clear information on how many RD can be "stored."
3. The new RD proposal – "colonization" – adds 2 villagers (for the development of underdeveloped regions, for example, with a population below 20).
2. Well, there's also no clear information on how many RD can be "stored."
3. The new RD proposal – "colonization" – adds 2 villagers (for the development of underdeveloped regions, for example, with a population below 20).
Re: Some additional notes on possible improvements to the game.
3. Forced resettlement, of the most overrepresented type of pop to a low pop region. ie. a way to get rid of the 7 clerks some idiot AI left me!!!
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.