WTC24 ARCHIVE

Everything related to the upcoming World Team Championship

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XLegione
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The role of captain

Post by XLegione »

The role of the captain: See WTC rules for additional responsibilities

1. There will be 1 captain for each team, they will be chosen by the players. The USA will have 3 captains, Italy will have 2 captains and so on.

2. The captain of the team will send the organisers (email, post or private message) the team’s name, logo and who plays in what period after discussions with team.

AN example

UK Defenders

Player 1/Period 1 - Stew101, Player 2/Period 2 - ianiow, Player 3/Period 3 - IMC (captain), Player 4/Period 4 - lydianed and UK reserves - Morat, Blagrot

3. The captain of the team can contact the arbitration committee (organisers + Slitherine member) in case of disputes or irregularities in the games.

4. The captain of the team can decide to substitute a member of the team with a team reserve or if non available, an “additional reserve” using Rule 6 as a guide. The change has to be communicated to the organisers before the match begins. In the event of no substitute being available a Captain must choose which period to forfeit and inform the organisers prior to the round start.

5. The captain of the team is the contact for any communication between the organisers and Slitherine. He will be invited to the social event of the group stage draw organised by Slitherine.

6. The captain of the team makes sure that all matches are completed on time (15 days for each turn).

7. A Captain must organise another team member to take their place if they themselves will be unavailable for any round(s).

8. Ideally the captain is the leader and coach of the team, his purpose is to create team building, keeping the level of the motivation of the players high, enhance interpersonal relations and positively affect team effectiveness. This means that the captain is not necessarily the best player in the team.

9. Captaincy can be changed by a team’s majority decision at any time.
heidipie
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Re: The role of captain

Post by heidipie »

GOT IT THANK YOU, BEEN NOMINATED AS CAPTAIN OF TEAM EUROPE, ORGANIZING TEAM NOW
ericdoman1
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FOG II World Team Championship - Rules

Post by ericdoman1 »

The FOG2 World Team Championship: rules of competition

All players should understand the rules and accept them

This is a team competition, so it is the responsibility of the team captain to make sure that all players adhere to the rules. Also, one or more players in a team to help their colleagues with being able to understand the rules.
There is always unforeseen circumstance which may prevent you from finishing matches. However, entering this competition means that you will complete all matches. Failure to do so will not only affect you but your whole team.

The organisers will assume that everyone read these rules and that all the points contained within it are fully understood.
Please make sure you ae allowing notifications to be sent to your email address

The organisers will intervene on the basis of these rules where necessary. If you should need clarification on anything then please ask by posting your question in "X" thread or by sending a PM to angusosborne or myself.

The organisers have the option of making changes to all teams in order for more players to play and to increase the number of teams involved.

For those players who are late entrants and all teams have been organised, will be placed in a reserve pool

1. Periods

Each team will have 4 players each player plays in a specific period. The WTC will consist of 4 periods.

Player 1 - Period 1 - 2500 to 701 BC
Player 2 - Period 2 - 500 to 25 BC
Player 3 - Period 3 - 24 BC to 600 AD
Player 4 - Period 4 - 1000 to 1318 AD`- FOG II Medieval


All dlcs within the time periods can be used

Each player chooses an army, with or without allies for the period they have entered. This army cannot be changed throughout the competition.
Each player will play one match against all the other players in their period and in the same group.
Each player will remain in the same period throughout.

Any eventuality not covered by these rules will be subject to adjudication by the organisers. The adjudication panel currently consists of Triarii (Mike) angusosborne (Angus), anderarcos11 (Ander) and ericdoman1 (Eric)

2. Joining the WTC and selecting your armies

All players are welcome. Each player chooses an army with or without an ally for each of the periods. They will not be able to use the same army or nation in the next WTC. All players in each period can use the same army.

We have included something new for WTC 2024 and that is team captains will send their team name, country, captains name, players, armies and periods via private message to the relevant organiser, see below.

Example

Team Name - Forlorn Hope (Australia)

Period 1 - Mr White - Mitanni
Period 2 - Mr Pink (Captain) - Ancient Briton
Period 3 - Mr Black - Illyrian
Period 4 - Mr Brown - Alan


Below is which organiser is looking after which countries.

Eric - UK (3), China (3), ROTW (2)

Angus - USA (2), NZ (1), Italy (2), France (2),

Ander will be organising Spain (1)

3. Participation in the WTC

It is expected that players will complete all their matches. We expect all players to play fairly and by the rules. If one player is not doing so, it will affect his score but also his whole team. If a player is unable to continue, make sure you have at least 1 reserve or we would hopefully be able to find a replacement. It is expected that players will complete all their fixtures. Those who do not may be excluded from subsequent WTC tournaments.

On entering please be sure that you will be able to play all of the games within the allocated time period.

4. Matches

Either player may initiate a match by posting a challenge in the appropriate thread in the competition forum and by sending a PM to their opponent.
All matches will select "Open Battle" for the scenario type. All battles will use 1200-point armies’, players will choose a “Medium" army and a “Medium" battlefield, Potluck terrain and 24 turns

If a match is set-up incorrectly for any reason, within three turns.

Both players must agree to re-start a match within the first three turns if they believe the terrain is likely to produce a sterile match or a draw. The maximum number of re-starts permitted for a single match is two.

Remember you can contact one another via private message and or email.

If a player resigns from the game without agreement from their opponent the game is forfeited and the opponent will be awarded a 40 - 15 victory.

Reporting the result of a match is the responsibility of the winning player. If you are a losing player and notice that the result has not been posted after three days, you should post the result yourself. The team captain will also be responsible.

5 - Team Swiss System

Due to very limited time, we have agreed upon having 14 teams and the use of a Swiss System. The system will be 5 rounds of 17 days each.

The first round draw, will be quite random but no teams of the same nation will face one another. Thereafter the same teams from the same nations can face one another. Although you will never face the same team twice.

We will use the total number of team points to allocate opponents for the next rounds.

Round 1 - 10 September to 27 September
Round 2 - 29 September to 16 October
Round 3 - 18 October to 4 November
Round 4 - 6 November to 23 November
Round 5 - 25 November to 12 December

6. Player etiquette and withdrawal from the tournament

Please treat organisers and other players in the way that you would wish to be treated yourself. Please visit the Field of Glory 2 forum regularly and log in to see if there are any messages for you. Make sure you have your notifications on. Try to respond to communications as quickly as you can and once you have started a match play at a regular pace so it can be completed within a reasonable timespan. It is expected that all group stage matches will be completed within a given number of days/weeks of their starting date, X days for each KO match. Matches that are not completed will be adjudicated by the organisers. We would require screenshots of the scores for this.

Please do not resign a match if you are less than 15% behind your opponent. Failure to follow this rule may affect your future entry rights.

GAME TURNS MUST BE PLAYED PROMPTLY


Please notify the tournament organisers, your captain, the opposing player and his captain if your opponents has not accepted the challenge after 2 or more days or an opponent has not moved after 2 or more days have elapsed.

If your opponent has not moved at all for 4 days without explanation then you are entitled to claim the match automatically by using the multi-player in-game facility provided and contacting the organiser with the proof required.

If you wish to resign from the WTC, or if you will not have time to finish all of your matches, please notify your captain and tournament organisers as soon as possible. Hopefully, your team or the organisers will have a reserve player who can start immediately. If you have not completed any matches in the group stage your record will be removed completely.

If you feel that a game will not be completed by the deadline. A player should post a screenshot with score and number of turns played or post the score and number of turns played. If they do not before the deadline then the score will be 0 - 0

Cheers


Mike, Angus Ander and Eric

A thank you to Karvon for helping out as well
Karvon
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Re: FOG II World Team Championship - Rules

Post by Karvon »

Players must register one result within two weeks of the start of the group stage and three results within six weeks or they may be replaced by a player from the reserve list.
I don't think a two week limit for an initial game is realistic for those of us who face opponents in very different time zones. I often only manage a turn a day in such cases, so very unlikely to get a result in 14 turns.

Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
ericdoman1
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Re: FOG II World Team Championship - Rules

Post by ericdoman1 »

Karvon wrote: Thu Jul 27, 2023 8:03 am
Players must register one result within two weeks of the start of the group stage and three results within six weeks or they may be replaced by a player from the reserve list.
I don't think a two week limit for an initial game is realistic for those of us who face opponents in very different time zones. I often only manage a turn a day in such cases, so very unlikely to get a result in 14 turns.

Karvon
Hi Mark

It was 2 weeks last time. I think it was Morkin (Serbia) and Oscarius (NZ) who completed a game in about 24 hours. The Slitherine tournament has 2 games to be completed in 2 weeks as well. Finally the majority of my TDC games had been completed within 2 weeks.
Karvon
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Re: FOG II World Team Championship - Rules

Post by Karvon »

Hmm, maybe that was on the books, but it was not enforced. And the two week limit is another reason I don't do Slitherine tournaments anymore.

I think the average for EM for TDC3 was about 18 days overall. I'd have to go back and check the forum archive to confirm this as I lost my local data when my notebook died.

And yes, sometimes I get lucky and catch an opponent online with an open window matching mine and get in several turns in just a few hours, but that is the exception rather than the rule for me. Usually, it's one or two turns a day max.

Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
tyronec
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Re: FOG II World Team Championship - Rules

Post by tyronec »

A couple of questions about reserve players:
1. Do they use their own army or the army of the player they are substituting for ?
2. How many reserve players can a team use ?
ericdoman1
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Re: FOG II World Team Championship - Rules

Post by ericdoman1 »

tyronec wrote: Mon Aug 14, 2023 7:36 pm A couple of questions about reserve players:
1. Do they use their own army or the army of the player they are substituting for ?
2. How many reserve players can a team use ?
1. They use the army of the player they are substituting.
2. 1 but more if needed, as long as we have enough reserve players
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Keeping you up to date

Post by ericdoman1 »

Hi All

At this moment in time, I believe. We have 3 x USA teams, 3 x UK teams, 2 x Chinese teams, 2 x Italian teams, 2 x French teams and 1 x NZ team, whom we have had confirmation from

We are still waiting on 1 x UK team, 1 x French, 1 x Spanish, 1 x Chinese, 1 x Commonwealth/ROTW and 2 x ROTW teams

We will need confirmation and what has been asked for by 1st September, otherwise we will bring in new players.

This means we have, hopefully, 20 teams

In order for us to have organised these teams we have had to use reserves form a number of teams, it will also allow these players to play.

We should specify that there will be a reserve pool. This pool enables any team to use a player if required

We may well need the reserves of all teams in order for us to have 22 or 24 teams.

If we do have 22 teams we may well have a 5 round Swiss System, which will not help a number of players.

For us to hit 24 teams we will need your help. Quite a few of you are playing in the present Slitherine tournaments and or The Divisional Championships. Some of you may have already told your opponents about the WTC 2023. If not then please do so. Take note of the countries who are already taking part so ideally we would want players from other nations.

Cheers


Angus, Mike, Konstantin and Eric
ericdoman1
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Keeping you up to date

Post by ericdoman1 »

Hi All

At this moment in time, I believe. We have 3 x USA teams, 3 x UK teams, 2 x Chinese teams, 2 x Italian teams, 2 x French teams and 1 x NZ team, whom we have had confirmation from

We are still waiting on 1 x UK team, 1 x French, 1 x Spanish, 1 x Chinese, 1 x Commonwealth/ROTW and 2 x ROTW teams

We will need confirmation and what has been asked for by 1st September, otherwise we will bring in new players.

This means we have, hopefully, 20 teams

In order for us to have organised these teams we have had to use reserves form a number of teams, it will also allow these players to play.

We should specify that there will be a reserve pool. This pool enables any team to use a player if required

We may well need the reserves of all teams in order for us to have 22 or 24 teams.

If we do have 22 teams we may well have a 5 round Swiss System, which will not help a number of players.

For us to hit 24 teams we will need your help. Quite a few of you are playing in the present Slitherine tournaments and or The Divisional Championships. Some of you may have already told your opponents about the WTC 2023. If not then please do so. Take note of the countries who are already taking part so ideally we would want players from other nations.

Cheers


Angus, Mike, Konstantin and Eric
Edmon
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World Championship Draw Rules

Post by Edmon »

Greetings,

Want to know what the rules will be behind the draw? Check them out in this handy guide
Last edited by Triarii on Sun Sep 15, 2024 10:34 pm, edited 1 time in total.
Reason: Aged post no reason to remain sticky
Triarii
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WTC GROUP D - POST CHALLENGES HERE

Post by Triarii »

This thread is for posting challenges for WTC Group D only.

There are two different threads for each Group.
One for challenges and one for results.


The players involved in each team in Group D and their army choice are listed below
angusosborne
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Re: FOG II World Team Championship - Rules

Post by angusosborne »

Please note this rule:
ericdoman1 wrote: Thu Jul 27, 2023 7:20 am
Both players must agree to re-start a match within the first three turns if they believe the terrain is likely to produce a sterile match or a draw. The maximum number of re-starts permitted for a single match is two.
If a player resigns from the game without agreement from their opponent the game is forfeited and the opponent will be awarded a 40 - 15 victory.

All players should understand the rules and accept them. This clarification is added because rerolling a map without agreement would benefit one player over the other.

Regards,
Angus, Mike, Eric, Konstantin
Administrator of World Team Championship and TDC VIII Classical, Ever Green League Usurper (EGL 300 BC, EGL 900 AD, EGL 1240 AD)
Winner TDC III Dark Ages Division B
tyronec
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Re: FOG II World Team Championship - Rules

Post by tyronec »

First of all congratulations to Armchair Heroes for knocking us out of the Quarter Finals.
Eric got a good win against me early on and that determined the result. I have no complaints about the result, I lost and we got knocked out.

Some thoughts on the format and the scoring system. In the knockout stage a team can win the round with one win and three draws, so once a win is expected or posted then the rest of the team can play for draws either with defensive play or by timing out their game. This is the second time our team has been eliminated by slow play which is kind of frustrating because I raised it as a problem after WTC1, I am not saying that we would have got through either/both times if the games had been finished but at least the competition would have been seen through to completion. This is the only competition that I can think of which promotes this kind of negative play; the Slitherine tournaments, TDC, HOML... are all structured to encourage players to attack and to complete within the timeline if they want to progress, and for good reason.

There are two issues:
1. Slow play - is 2-3 weeks long enough for players to complete a game ? Some do and some don't. In this case we had 3/16 incomplete or around 20%. In Slitherine tournaments it is often 10% or more. In other events a month is often not long enough for all games to be completed.
2. Scoring. A scoring system which promotes draws and/or negative play cannot be good.
There is no good resolution to scoring timed out games, Slitherine have been asked (many times) for their scoring system to be able to be applied to player created MP games but they have not come back with anything.

So would suggest that if the WTC is going to be run again then a system is adopted that will at least reduce these issues.
Here are two options:
A. All group stages. The first group stage as before. The top two teams from each group qualify for the 2nd group stage with two groups of 4 teams. Then the top two teams from each group qualify for the third and final group stage. 6 weeks per round, 3 rounds in total. This largely resolves the issues of slow play and scoring.
B. Swiss teams. Same system as the Slitherine tournaments except teams play each other each round. You might have 5 rounds of 3 weeks for each round which is going to work better than the Slitherine tournaments because there will be a more appropriate number of teams for the number of rounds. Scoring using the Slitherine scoring system so negative play is going to damage your team as well as the opposing one. This largely resolves the scoring issue and the incentive for slow play is reduced though it would still probably happen some of the time.
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Re: FOG II World Team Championship - Rules

Post by Kroche »

tyronec wrote: Fri Nov 17, 2023 4:44 pm First of all congratulations to Armchair Heroes for knocking us out of the Quarter Finals.
Eric got a good win against me early on and that determined the result. I have no complaints about the result, I lost and we got knocked out.

Some thoughts on the format and the scoring system. In the knockout stage a team can win the round with one win and three draws, so once a win is expected or posted then the rest of the team can play for draws either with defensive play or by timing out their game. This is the second time our team has been eliminated by slow play which is kind of frustrating because I raised it as a problem after WTC1, I am not saying that we would have got through either/both times if the games had been finished but at least the competition would have been seen through to completion. This is the only competition that I can think of which promotes this kind of negative play; the Slitherine tournaments, TDC, HOML... are all structured to encourage players to attack and to complete within the timeline if they want to progress, and for good reason.

There are two issues:
1. Slow play - is 2-3 weeks long enough for players to complete a game ? Some do and some don't. In this case we had 3/16 incomplete or around 20%. In Slitherine tournaments it is often 10% or more. In other events a month is often not long enough for all games to be completed.
2. Scoring. A scoring system which promotes draws and/or negative play cannot be good.
There is no good resolution to scoring timed out games, Slitherine have been asked (many times) for their scoring system to be able to be applied to player created MP games but they have not come back with anything.

So would suggest that if the WTC is going to be run again then a system is adopted that will at least reduce these issues.
Here are two options:
A. All group stages. The first group stage as before. The top two teams from each group qualify for the 2nd group stage with two groups of 4 teams. Then the top two teams from each group qualify for the third and final group stage. 6 weeks per round, 3 rounds in total. This largely resolves the issues of slow play and scoring.
B. Swiss teams. Same system as the Slitherine tournaments except teams play each other each round. You might have 5 rounds of 3 weeks for each round which is going to work better than the Slitherine tournaments because there will be a more appropriate number of teams for the number of rounds. Scoring using the Slitherine scoring system so negative play is going to damage your team as well as the opposing one. This largely resolves the scoring issue and the incentive for slow play is reduced though it would still probably happen some of the time.
Hi

What slow play are you talking about?
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Re: FOG II World Team Championship - Rules

Post by tyronec »

What slow play are you talking about?
In the quarter finals three games are timed out on the scoresheet.
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Re: FOG II World Team Championship - Rules

Post by Kroche »

tyronec wrote: Fri Nov 17, 2023 8:37 pm
What slow play are you talking about?
In the quarter finals three games are timed out on the scoresheet.
'This is the second time our team has been eliminated by slow play which is kind of frustrating'

1 of those 3 games had reached the point where it was impossible for someone to claim outright victory - 1 turn left 32% - 36%. After final turn today it finished 51%-36%

2nd game result did not matter due to the fact the first game was a draw. And that game was 38-30 in favour of the team who just needed not to lose.

3rd game also did not affect the tournament as the overall score in the match up was already 12-0.

Not fair to intimate that we deliberately slow played to get a void score. If we did slow play then the match gets awarded to the opponent. I assume you know that my opponent was unable to play any turns last weekend, not his fault and certainly not mine.
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Re: FOG II World Team Championship - Rules

Post by ericdoman1 »

Some thoughts on the format and the scoring system. In the knockout stage a team can win the round with one win and three draws, so once a win is expected or posted then the rest of the team can play for draws either with defensive play or by timing out their game. This is the second time our team has been eliminated by slow play which is kind of frustrating because I raised it as a problem after WTC1, I am not saying that we would have got through either/both times if the games had been finished but at least the competition would have been seen through to completion. This is the only competition that I can think of which promotes this kind of negative play; the Slitherine tournaments, TDC, HOML... are all structured to encourage players to attack and to complete within the timeline if they want to progress, and for good reason.

In the group stages 128 games were played, 2 were unfinished but they were all irrelevant as teams had qualified for the QF stage. That is excellent. I think this was based on allowing 7 weeks for all games to be played, the Slitherine scoring system and the 2 day, 4 day rule on slow play

In the QF 16 games, were played and 3 were unfinished, very poor really. Based on feedback from players involved in the UK Civil War. One game had 1 turn left, whilst the other had 3 turns left. The 2 games unfinished would have been 2 - 2. The bottom line here is that players had 20 days to play 24 turns, from the same time zone. That should have been completed easily.

In Slitherine tournament, each round is 2 weeks. TDC allows 12/13 weeks to complete 7 to 54 games, HOML, 8 to 16 games in 8 weeks. WTC had been each round would be 2 weeks, this time around. Four games in 7 weeks, 1 game in 20 days and 2 games in 34 days. Basically the WTC gives players, on average, a lot more time to complete their games than any other tournament. With reference to TC's correct comment about draws and negative play, that is a possibility. As I mentioned above the unfinished games were not relevant


There are two issues:
1. Slow play - is 2-3 weeks long enough for players to complete a game ? Some do and some don't. In this case we had 3/16 incomplete or around 20%. In Slitherine tournaments it is often 10% or more. In other events a month is often not long enough for all games to be completed.
2. Scoring. A scoring system which promotes draws and/or negative play cannot be good. 100% Agreed
There is no good resolution to scoring timed out games, Slitherine have been asked (many times) for their scoring system to be able to be applied to player created MP games but they have not come back with anything.

So would suggest that if the WTC is going to be run again then a system is adopted that will at least reduce these issues.
Here are two options:
A. All group stages. The first group stage as before. The top two teams from each group qualify for the 2nd group stage with two groups of 4 teams. Then the top two teams from each group qualify for the third and final group stage. 6 weeks per round, 3 rounds in total. This largely resolves the issues of slow play and scoring.
B. Swiss teams. Same system as the Slitherine tournaments except teams play each other each round. You might have 5 rounds of 3 weeks for each round which is going to work better than the Slitherine tournaments because there will be a more appropriate number of teams for the number of rounds. Scoring using the Slitherine scoring system so negative play is going to damage your team as well as the opposing one. This largely resolves the scoring issue and the incentive for slow play is reduced though it would still probably happen some of the time.

Simple Conclusion

We agreed on 7 weeks to complete the group stages as a few players were on holidays. I had already thought of making it a Swiss System tournament, as TC had mentioned 5 rounds of 3 weeks each or to try and fit in with other tournaments, 5 rounds of 19 days each, this would be a turn a day, 1 extra turn per week and an additional turn per weekend. Hopefully Slitherine's system could be customized more easily to allow this. I believe this is the way to go or to only use the Slitherine Scoring system for all stages of the WTC. The Swiss system, will probably mean some players will not be able to play in a round, if that is the case, then a reserve player for the team would have to be compulsory. Finally the WTC is the only team tournament being played to my knowledge and it allows you to represent your country (for the majority of us this would never happen) and that is what makes it unique
kronenblatt
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Re: FOG II World Team Championship - Rules

Post by kronenblatt »

Interesting discussion. 8)

Does "slow play" include both defensive play and timing out games? Or just timing out games?
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
kronenblatt
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Re: FOG II World Team Championship - Rules

Post by kronenblatt »

One simple way of solving it for the involved players is the following: if there's a three-week period to complete a game, then just play 1 turn, occasionally maximum 2 turns, per player and day (instead of frantically concluding a game in the first few days or week). Then the situation and result in one game can't be readily exploited in the other games.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
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