Bugs/Improvements

Broken Arrow is a large-scale real-time modern warfare tactics game. A unique army building system and deep units customisation tools allow for endless replayability. With 200+ realistic military units and technologies, each battle is more immersive than ever before.
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mattwwin
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Thu Jun 26, 2025 3:35 pm

Bugs/Improvements

Post by mattwwin »

-Some heavy machine guns don't show up. Looks like they are shooting invisible guns.

-Infantry animations would be cool entering and exiting vehicles/helicopters/buildings.

-Infantry having the ability to automatically utilize whatever cover is available and/or be placed into cover (walls, buildings, micro-terrain etc).

-Better size scaling (Battleship for example is small compared to other vehicles/units.)

-More destructible cover when being hit by bombs and cruise missiles for example.

-Infantry should be more susceptible to damage in the open. They shouldn't be able to cross the entire map while getting shot at by machine guns. If a bomb hits a building with infantry, they should all be killed also. (I'm an infantry dominant player and wouldn't have even bought this if there were no infantry in it).

-Infantry more durable and less susceptible to damage while in buildings and in cover unless being hit with HE or large calibers like .50 cal.

-Infantry should also be able to cause more damage to each other (they're firing bullets at each other) especially when in the open.

-When giving a move order for infantry, dragging to orient direction doesn't have infantry face direction I want unless they are moving already in that direction. Minor directional changes don't seem to work from stationary position.

-Double right clicking does not put infantry in a fast move/run.

-Most bodies seem to disappear for me.

-Battle Damage Assessments where it shows how many vehicles and men you lost vs theirs. Now I believe it just shows a K/D ratio and damage dealt.

-Add a cap on how many units you can field...For skirmish and PVP, can we have a max number of units that we have at our disposal so it isn't infinite and there's an incentive for conserving and having units survive?

-Make infantry run with their guns down or in different positions and be sighted in when they are scanning periodically or shooting.

-Add more smoke effects in cities / buildings for atmosphere.
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