"Direct fire" vs "Indirect fire" - Voice clips are horribly wrong - I can't make them do pushups for it

Broken Arrow is a large-scale real-time modern warfare tactics game. A unique army building system and deep units customisation tools allow for endless replayability. With 200+ realistic military units and technologies, each battle is more immersive than ever before.
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Lucence
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Joined: Sun Jun 22, 2025 5:05 am

"Direct fire" vs "Indirect fire" - Voice clips are horribly wrong - I can't make them do pushups for it

Post by Lucence »

I was a 13B (Artillery cannoneer) for years. In the game, arty often voices "Providing direct fire!"

Direct fire: Requires line of site. Targeting is conducted visually at the weapon through a site.
Indirect fire: Targeting is handled without direct line of site to the target.

It's physically impossible for MLRS to conduct direct fire. While some arty has degraded systems to conduct direct fire, it's incredibly niche. There is 0 direct fire conducted by arty in game.

Please fix this inaccuracy. I wish it didn't bother me as much as it does because I love so much about the game. It rips me straight out of the immersion. Such a small issue is quite a major stain to my experience.

https://en.wikipedia.org/wiki/Indirect_ ... %20angles.
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