lost army with 50 units they joined rebelion

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nightleaf
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Jun 17, 2024 9:58 pm

lost army with 50 units they joined rebelion

Post by nightleaf »

General 1-1 with 68 loyalty joined rebelion in one region and took 50 units with him.
This did not happen for 150 turns and I was awlays using general with 80-100 loyalty to lead big army.
Is there minimum loyalty or something else that will prevent general and army that he leads to leave me and join rebelion?
Last edited by nightleaf on Mon Jun 09, 2025 8:53 pm, edited 2 times in total.
Surt
General - King Tiger
General - King Tiger
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Re: lost army with 50 units they joined rebelion

Post by Surt »

Peers with 75 or lower should Never be trusted with any kind of unit after some game time, you usually have to use unknown generals at start.
Also generals loyalty can degenerate if they have merc in the stack.
Some governments (Seljuqs? other?) give a loyalty penalty if you remove them as governors.

So If I play as Byzant I will rather have no general than an illoyal/unknown.
- use spy on nobility, spy network(home), counsellor to find out the loyalty. Gift to unknown good general might also work.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
nightleaf
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Jun 17, 2024 9:58 pm

Re: lost army with 50 units they joined rebelion

Post by nightleaf »

Thank you, I remeber I saw that information before but I didnt play for months so I forgot and did not manage to find answer on forum.
SuitedQueens
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: lost army with 50 units they joined rebelion

Post by SuitedQueens »

nightleaf wrote: Mon Jun 09, 2025 8:52 pm Thank you, I remeber I saw that information before but I didnt play for months so I forgot and did not manage to find answer on forum.
Degradation from Mercs is overstated. its a rare chance to have -5 Loyalty trigger mostly later in the game.

Relevant factors that influence the chance of secession are Character loyalty, National Authority (or Local Authority as extra factor if a Peer of the Realm, even if deployed as general), Character Treasury and units under his command (mercs increase a chance), Ruler Administration, Ruler Piety (only if not pious and the would-be rebel is), lack of son for the ruler and a loyal general with units in the capital with at least 100 Combat Power.

The latter is very important as an army with a loyal general in the capital will improve the chance of resisting a coup by 50%, and help Generals to Rebel less often. If you are over Demesne limite, chances increase significantly with each region over.

A less able ruler (with some Administrative scores of 0 or 1) is more likely to be overthrown in a coup while an able ruler (with some score of 4 or 5) is less likely to be affected.
Pocus
Ageod
Ageod
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Re: lost army with 50 units they joined rebelion

Post by Pocus »

75+ loyalty is the safe limit for many things about characters and regions. It is done this simplistic way on purpose: you know that if you have loyalty 75+, it is immune to revolts or betrayals, it's gamey but on purpose.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
SuitedQueens
Master Sergeant - Bf 109E
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Re: lost army with 50 units they joined rebelion

Post by SuitedQueens »

Pocus wrote: Tue Jun 17, 2025 2:27 pm 75+ loyalty is the safe limit for many things about characters and regions. It is done this simplistic way on purpose: you know that if you have loyalty 75+, it is immune to revolts or betrayals, it's gamey but on purpose.
Pocus, hope you consider beefing up Rebels. It such a central mechanic, but even Tribals/Nomads can ignore them completely even without Rustic Forts. Mongols/Rebirthing/Invading nations are slightly stronger, but ultimately get short end of the stick. Rebels were weak in Empires later versions as well, BUT we still cared about Loyalty management because it was a modifier to your Culture.

Right now in Kingdoms Loyalty matters only for temporarily occupied opponent regions where they can produce rather significant stack under opponents banner. And thats the place where you can't do much besides stationing your army for Martial Law, playing -Unrest RGD and constructing a few buildings that can remove Unrest status. No way to infuse bunch of Piety, Stewardship or Loyalty.

And yeah, you have more positive random events and less negative ones, but they are rare and not significant enough (maybe Cult related building for Tribes/Nomads slightly painful). When events are designed for the long game (don't trigger often enough) the higher base stats i.e. immediate effects become a priority.


Extra tweak: make sure Rebels get the regions Automatically without having to fight Garrison. That the only way to make them a serious force. You have to take some attrition, waste time on besieging, deal with Unrest penalty for nearbly regions (can chain rebel). If you are succesfull still have to deal with Just Conquered. And make Unrest penalty cause extra 75% of Authority production for the region.
Pocus
Ageod
Ageod
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Re: lost army with 50 units they joined rebelion

Post by Pocus »

I'm adding something for the upcoming patch!
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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