100 turn GC A.A.R
Moderators: Slitherine Core, Close Combat Moderators
100 turn GC A.A.R
Using the CC5 platform within TLD
Have finished 1 turn per day GC (25 turns), 2 turns per day GC (50 turns), 3 turns per day GC (75 turns).
Now testing 4 turns per day GC (100 turns), each amount of turns GC requires strategy & tactics to slightly change.
Have finished 1 turn per day GC (25 turns), 2 turns per day GC (50 turns), 3 turns per day GC (75 turns).
Now testing 4 turns per day GC (100 turns), each amount of turns GC requires strategy & tactics to slightly change.
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- End of turn 2 6j DDay Parra drop
- day 1 6j t2.jpg (185.11 KiB) Viewed 2348 times
Re: 100 turn GC A.A.R
Airborne taking heavy losses early, feels like forever hoping for armour to arrive. Day 1 6th June Turn 3 complete.
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- DDay 6j t3 progress
- day 1 6j t3.jpg (192.95 KiB) Viewed 2346 times
Re: 100 turn GC A.A.R
Day 1 6th June Turn 4 complete.
A.I out maneuvered me and took the beaches a turn be4 beach landings.
In this mod the beaches uncle red and tare green, Vierville and st mere eglise are not contested.
This is to allow for 6 battlegroups of 91st
A.I out maneuvered me and took the beaches a turn be4 beach landings.
In this mod the beaches uncle red and tare green, Vierville and st mere eglise are not contested.
This is to allow for 6 battlegroups of 91st
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- day 1 6j t4.jpg (186.59 KiB) Viewed 2344 times
Re: 100 turn GC A.A.R
Day 2 6th June Turn 5 complete.
Beach landings and gliders touch down. Unable to clear both beaches.
Beach landings and gliders touch down. Unable to clear both beaches.
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- day2 6j t5.jpg (176.15 KiB) Viewed 2341 times
Re: 100 turn GC A.A.R
Day 2 6th June Turn 6 complete.
Secured a Utah beachead for the 2nd time.
Secured a Utah beachead for the 2nd time.
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- day2 6j t6.jpg (175.2 KiB) Viewed 2339 times
Re: 100 turn GC A.A.R
Day 2 6th June Turn 6 to turn 7 movement results.
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- day2 6j t6 to t7move utah beachhead established.jpg (210.92 KiB) Viewed 2338 times
Re: 100 turn GC A.A.R
Day 3 7th June turn 3 complete.
Beachead under threat again at Vierville.

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- day3 7j t3.jpg (199.12 KiB) Viewed 2336 times
Re: 100 turn GC A.A.R
Day 3 7th June turn 4 complete.
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- day3 7j t4.jpg (193.67 KiB) Viewed 2335 times
Re: 100 turn GC A.A.R
Day 4 8th June turn 1 complete.
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- day4 8j t1.jpg (199.48 KiB) Viewed 2334 times
Re: 100 turn GC A.A.R
Day 4 8th June turn 2.
Vierville cleared again.
Vierville cleared again.
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- day4 8j t2 vierville cleared utah beachhead.jpg (260.47 KiB) Viewed 2329 times
Re: 100 turn GC A.A.R
Day 4 8th June turn 2 complete.
14 turns in, this would be equivalent to 12th June in standard 2 turn gc.
2,000 casualties per side reached.
14 turns in, this would be equivalent to 12th June in standard 2 turn gc.
2,000 casualties per side reached.
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- day4 8j t2 zz slowly grinding an advantage 2000+ casualties each side.jpg (222.15 KiB) Viewed 2327 times
Re: 100 turn GC A.A.R
Day 4 8th June turn 3.
Airborne guys having a tough time with forward momentum against FJ.
Airborne guys having a tough time with forward momentum against FJ.
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- day4 8j t3 z carentan casualties keep coming.jpg (206.14 KiB) Viewed 2325 times
Re: 100 turn GC A.A.R
Day 4 8th June turn 3 complete.
Taken control of Azeville & Vierville.
Taken control of Azeville & Vierville.
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- day4 8j t3.jpg (201.79 KiB) Viewed 2323 times
Re: 100 turn GC A.A.R
Day 4 8th June turn 4.
5,000 combined casualties reached.
5,000 combined casualties reached.
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- day4 8j t4 5000 combined casualties reached 21 days 84 turns to go.jpg (204.49 KiB) Viewed 2322 times
Re: 100 turn GC A.A.R
Day 4 8th June turn 4 completed.
Mederet taken.
Mederet taken.
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- day4 8j t4.jpg (207.7 KiB) Viewed 2320 times
Re: 100 turn GC A.A.R
Carentan with 4 turns to go until the 501st can reinforce to get some much needed armour.
Thinking i may have to switch with another BG just to rest them.
Take note reinforcement dates appear where company commander name appears.
Saves much confusement, or reinforcing a day early only to get original para drop forces again.
Thinking i may have to switch with another BG just to rest them.
Take note reinforcement dates appear where company commander name appears.
Saves much confusement, or reinforcing a day early only to get original para drop forces again.
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- day5 9j t1 4 turns til reinforce will have to retreat 501 ab at carentan.jpg (241.12 KiB) Viewed 2268 times
Re: 100 turn GC A.A.R
Tried to be aggressive early, just got caught up in criss cross MG fire.
Infantry gun last squad standing, got my backside kicked in under 8 minutes.
So much for switching them out on next move.
Infantry gun last squad standing, got my backside kicked in under 8 minutes.
So much for switching them out on next move.
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- day5 9j t1 4 turns til reinforce no chance got smashed2.jpg (555.29 KiB) Viewed 2262 times
Last edited by ww2nut on Sun Feb 23, 2025 5:38 am, edited 2 times in total.
Re: 100 turn GC A.A.R
Lost 67 men, and could only account for 43 of the enemy.
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- day5 9j t1 4 turns til reinforce lost 67 soldiers.jpg (202.01 KiB) Viewed 2261 times
Re: 100 turn GC A.A.R
Over a 100 tank wrecks already littering the few fought over maps so far.
Day 5 9th June turn 1 completed.
Day 5 9th June turn 1 completed.
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- day5 9j t1.jpg (202.6 KiB) Viewed 2258 times
Re: 100 turn GC A.A.R
Day 5 9th June turn 2 completed.
Favourable day, 1st time i felt most things go my way.
Favourable day, 1st time i felt most things go my way.
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- day5 9j t2.jpg (202.54 KiB) Viewed 2257 times