Why don't close-order warbands get the +1 heavy infantry CT modifier?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Ray552
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Why don't close-order warbands get the +1 heavy infantry CT modifier?

Post by Ray552 »

While searching the forum, I couldn't find the specific "real-life" reason why close-order warbands (average or superior) do not receive the +1 heavy infantry cohesion test (CT) modifier.

Is it because they're not considered formally drilled like say, Roman legionaries?

In the same way that non-warband heavy infantry of "Below-Average" or "Raw" quality (like late Roman limitanei, raw hoplites or raw shieldwalls) also do not have the +1 CT modifier?

I get the pursuing routed enemies part - I can imagine they would be reckless (for good or bad) when their blood is up.
rbodleyscott
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Re: Why don't close-order warbands get the +1 heavy infantry CT modifier?

Post by rbodleyscott »

Top Down, not Bottom Up. We needed them to be less resilient - because they were.
Richard Bodley Scott

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Ray552
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Re: Why don't close-order warbands get the +1 heavy infantry CT modifier?

Post by Ray552 »

Thanks for the reply - and their "glass cannon" quality is working as designed.
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