editor - how to set up resource trigger?
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- Sergeant - 7.5 cm FK 16 nA
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editor - how to set up resource trigger?
Hi, does anybody know how to make it so that a location gives you 10 extra resource points per turn, but only as long as you are holding it, like in multiplayer maps, e.g. the Fork?
Thanks
Thanks
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- Sergeant - 7.5 cm FK 16 nA
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- Joined: Sat Nov 23, 2024 3:55 pm
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Re: editor - how to set up resource trigger?
Thanks for the screenshots, nice.
I think I have tried sth similar, but I used +20 (not =20), and somehow it wasn't working. It was somehow exponential or sth. I had a normal income of 70, and said if that hex is under my control, the income will change by +20. But in the first turn it added +20 two times, and in the second turn even more times. Do you think that -1 at the start of the trigger causes this?
I think I have tried sth similar, but I used +20 (not =20), and somehow it wasn't working. It was somehow exponential or sth. I had a normal income of 70, and said if that hex is under my control, the income will change by +20. But in the first turn it added +20 two times, and in the second turn even more times. Do you think that -1 at the start of the trigger causes this?
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 221
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 221
- Joined: Sat Nov 23, 2024 3:55 pm
- Location: Czechia
Re: editor - how to set up resource trigger?
So what worked for me was:
if primary locations = 0, income =40
if primary locations = 1, income =60
if primary locations =2, income =80
etc
and then infinite checking (-1) at turn start.
Thanks for the idea though
if primary locations = 0, income =40
if primary locations = 1, income =60
if primary locations =2, income =80
etc
and then infinite checking (-1) at turn start.
Thanks for the idea though
Re: editor - how to set up resource trigger?
OK, you're welcome, but I didn't help you much—you figured it out yourself.
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 221
- Joined: Sat Nov 23, 2024 3:55 pm
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Re: editor - how to set up resource trigger?
-1 means the trigger is a loop and will fire each turn. So the resources will add up 20-40-60 etc
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- Sergeant - 7.5 cm FK 16 nA
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Re: editor - how to set up resource trigger?
Well I wanted that sth happens every time when somebody captures and re-captures the village. If I had set it to 1, it would only trigger the first time somebody occupies it, right?
Re: editor - how to set up resource trigger?
Correct, 1 is fire once and -1 is fire each time the condition is met.
Re: editor - how to set up resource trigger?
The problem with the first method was that it increases your income every turn you have that location captured. You then receive that amount of resources every turn. Instead of increasing income, you can give resources every turn the location is captured.
EDIT: In Zbrozlo's suggestion that is handled by it only firing in the capture VP event, so if it didn't work maybe you didn't have the location as a VP location (and only silver and gold flags are those?).
EDIT: In Zbrozlo's suggestion that is handled by it only firing in the capture VP event, so if it didn't work maybe you didn't have the location as a VP location (and only silver and gold flags are those?).
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- Sergeant - 7.5 cm FK 16 nA
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Re: editor - how to set up resource trigger?
Thanks. Well I have made it so that it always checks the number of owned primary locations at turn start, and changes income with =, not with +tumpio wrote: ↑Thu Jan 23, 2025 5:59 am The problem with the first method was that it increases your income every turn you have that location captured. You then receive that amount of resources every turn. Instead of increasing income, you can give resources every turn the location is captured.
EDIT: In Zbrozlo's suggestion that is handled by it only firing in the capture VP event, so if it didn't work maybe you didn't have the location as a VP location (and only silver and gold flags are those?).