There is currently a pretty serious bug concerning Knightly Orders. You can test it by downloading one of these saves https://we.tl/t-dB7NPKmM2z
1) switch to control Castilla
2) move your troops into one of Portugal's region where an Iberian Order's army is also located
3) let the two armies fight it out
4) the winner of the battle has magically taken the land from Portugal without even declaring war on them!
Basically if a nation and a knightly Order duke it out on neutral ground then that ground gets absorbed by whoever won the battle... It's a 100% reproducible bug.
Seeing as I was playing as Portugal this has basically killed my campaign... Obviously I'll just start a new one cause I love this game lol, but I would certainly like to come back to Iberia in the future even though right now I feel like Knightly Orders are too bugged to be included in the campaign.
Do we know whether the devs are aware of this bug? Is there a specific place to report bugs?
Knightly Orders bug report
Moderator: FOGK Moderators
-
- Lance Corporal - SdKfz 222
- Posts: 25
- Joined: Fri Jun 14, 2024 7:23 pm
Re: Knightly Orders bug report
That is usually here.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: Knightly Orders bug report
The bug has been fixed. A player reported a similar issue where he was playing Scotland, moved through a vassal's territory to defend him, and suddenly grabbed his land (as a reward, I guess). So, it's fixed for 1.01.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
-
- Lance Corporal - SdKfz 222
- Posts: 25
- Joined: Fri Jun 14, 2024 7:23 pm
Re: Knightly Orders bug report
That's great to hear, thank you! 

-
- Sergeant First Class - Elite Panzer IIIL
- Posts: 435
- Joined: Fri Mar 12, 2021 3:09 pm
Re: Knightly Orders bug report
That was the first bug I reported seeing it in the initial posted gameplay video. Look out for different type of non-intuitive WAD: higher Combat Power stack gets the underlying region if multiple Allies/Vassals besiege it.
Another one: so, once 3rd side conquered the region 10 turns timer starts. Rebels counts as a third side. 10 turns counter doesn't restart unless original owner got the region back. Any third side obtaining this region from the rebels/2nd side while not in war with original owner if 10 turns passed becomes the permanent owner, or have to wait out this counter which doesn't restart as you know now.
But I'm pretty sure it works even if you are in war similar to Empires. At least I saw my vassals holding opponent regions for 10+ turns, then one of them would rebel, then captured and transfered to vassal permanently. No peace talk required.
Another one: so, once 3rd side conquered the region 10 turns timer starts. Rebels counts as a third side. 10 turns counter doesn't restart unless original owner got the region back. Any third side obtaining this region from the rebels/2nd side while not in war with original owner if 10 turns passed becomes the permanent owner, or have to wait out this counter which doesn't restart as you know now.
But I'm pretty sure it works even if you are in war similar to Empires. At least I saw my vassals holding opponent regions for 10+ turns, then one of them would rebel, then captured and transfered to vassal permanently. No peace talk required.
Re: Knightly Orders bug report
Good remark, thanks!
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.