The part of the manual about editing the game refers us to the Modding forum for the game...but it doesn't seem to exist.
I wanted to check whether the game allows the editing of save-game files? From the manual it doesn't sound like it, but it wasn't completely clear. This would be a great feature for this game, as it would allow use as a campaign layer with any Medieval games/rules.
Modding Forum?
Moderator: FOGK Moderators
Re: Modding Forum?
We will set up a modding forum within this forum.
No, saved games are encrypted and in a specific format. You can edit the rest though, including game rules, events ...
No, saved games are encrypted and in a specific format. You can edit the rest though, including game rules, events ...
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Modding Forum?
I've done the tutorial but can not see the "editor" button in the options screen? do I have to do something to unlock it?
Re: Modding Forum?
Do you have this one? If not I'll need to check if there is a setting somewhere
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Modding Forum?
No there is no editor button on my options screen. I've restarted the game etc - I have been playing the 1054_GrandCampaign as different factions but the Editor option never appears.
https://bricksafe.com/files/hold0511/sc ... G_6707.jpg
https://bricksafe.com/files/hold0511/sc ... G_6707.jpg
Re: Modding Forum?
The editor button only shows up if you have debug mode enabled.
Open USER.TXT in Documents/My Games/EmpiresKingdoms and add the line
DEBUGMODE 1
Save, and run the game.
Note than in normal play you may see more error messages etc, but you are likely to need these if you are trying to edit map(s).
Cheers
Open USER.TXT in Documents/My Games/EmpiresKingdoms and add the line
DEBUGMODE 1
Save, and run the game.
Note than in normal play you may see more error messages etc, but you are likely to need these if you are trying to edit map(s).
Cheers
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
Re: Modding Forum?
I know this is an old topic, but how does one go about editing how much time passes in an already existing scenario ? I want to basically still play he Grand Campaign but I want to make it last longer by making 120 days past instead of 180.
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- Private First Class - Wehrmacht Inf
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Re: Modding Forum?
I tried using the Editor feature, but I could not make it past the map screen part. There are no instructions on how to actually edit the game as far as I can tell. I don't want to edit the map at all and just want to edit existing factions. How do I do that?
Re: Modding Forum?
Try editing SCENARIO.BSF in the relevant scenario folder, search for
gTurnInfos.daysPerTurn = 180; // How many days per turn, if 0, then years per turn must not be 0
gTurnInfos.daysPerTurn = 180; // How many days per turn, if 0, then years per turn must not be 0
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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- Private First Class - Wehrmacht Inf
- Posts: 5
- Joined: Sat Jun 01, 2019 8:52 am
Re: Modding Forum?
Thank you! I will try that.