Editor Issues and Requests

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maczathras
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sun Jun 09, 2019 1:19 pm

Editor Issues and Requests

Post by maczathras »

During my conversion of a PzC1 campaign, I've noticed several issues.

1) Occasionally, the PzC1 and/or PzC2 editor will disappear from the task bar. It's still running, but not visible.

2) The PzC2 editor crashes trying to import the Battle of Kasserine Pass scenario from PzC1. I'm not sure why - there are no error messages displayed when it happens. I've also tried this several times, and it blows up every time. It is the largest of the scenarios I've tried to import so far.


Trigger editing
PLEASE add the ability to generate a Lua script from the triggers. It would be even better if the Lua editor could be incorporated into the Triggers editor, to keep everything in one place. Nice to haves include would be to add code completion for game objects and global functions/objects available to the Lua scripts, and to handle renaming of trigger conditions/functions.
Grondel
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2009
Joined: Mon Aug 04, 2014 10:07 pm

Re: Editor Issues and Requests

Post by Grondel »

maczathras wrote: Mon Jun 03, 2024 10:18 pm 2) The PzC2 editor crashes trying to import the Battle of Kasserine Pass scenario from PzC1. I'm not sure why - there are no error messages displayed when it happens. I've also tried this several times, and it blows up every time. It is the largest of the scenarios I've tried to import so far.
In several of the PC1 scenario u can have unitst hat do not exist in PC2 and have no related unit in the conversion file.
If u remove all units with the PC1 editor and save that empty map u can import the empty map into PC2.

sers,
Thomas
maczathras
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sun Jun 09, 2019 1:19 pm

Re: Editor Issues and Requests

Post by maczathras »

I hadn't considered that, Grondel. Unfortunately, most of the time it's to pick up the units, relative placement, and the core/auxiliary setup. While converting, I'm translating the maps manually to keep the same orientation that PC1 had - having North on the right is too confusing for me. (shrug)
Grondel
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2009
Joined: Mon Aug 04, 2014 10:07 pm

Re: Editor Issues and Requests

Post by Grondel »

maczathras wrote: Tue Jun 04, 2024 6:29 pm I hadn't considered that, Grondel. Unfortunately, most of the time it's to pick up the units, relative placement, and the core/auxiliary setup. While converting, I'm translating the maps manually to keep the same orientation that PC1 had - having North on the right is too confusing for me. (shrug)
We stopped importing the maps for the same reason.

The mechanics in PC2 are vastly diffrent from PC1. The balance from PC1 will not translate into PC2 if u leave the units as they are.

sers,
Thomas
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