Retreats and Blowing Bridges

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maczathras
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sun Jun 09, 2019 1:19 pm

Retreats and Blowing Bridges

Post by maczathras »

I'm translating the US Corps campaigns from PzC1, and I've hit a couple of snags.

1) In Kasserine Pass, I need to change the Axis behavior from attacking to retreating to specific exit hexes. So far, I haven't found out how to change the AI behavior to accomplish this. I've looked at the Pz1 Axis conversion, and Axis Operations, and don't see similar behavior.

2) In Sbiba, one of the features is that the bridges are blown over a river if a unit reaches specific hex(es). I can see the Terrain object for a hex, but it looks like it's read-only. Is there a way to remove the road on hexes during a game?

I'm on the seventh of the twelve playable scenarios for a run-through (six of the twelve post-graduation), with a reworked three-scenario preparation. While I've tested the individual scenarios, I haven't tried a full run-through of the campaign as it stands now. Once I get these done, I may post the campaign for others to test, blow up, and see how far I'm off track. :D
Grondel
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1955
Joined: Mon Aug 04, 2014 10:07 pm

Re: Retreats and Blowing Bridges

Post by Grondel »

maczathras wrote: Mon Jun 03, 2024 10:08 pm I'm translating the US Corps campaigns from PzC1, and I've hit a couple of snags.

1) In Kasserine Pass, I need to change the Axis behavior from attacking to retreating to specific exit hexes. So far, I haven't found out how to change the AI behavior to accomplish this. I've looked at the Pz1 Axis conversion, and Axis Operations, and don't see similar behavior.
The new version of 1940 from the PC1 remake will have that. If u don´t want to wait contact me on discord.
The demarkation line scenario from NH1943 might have enough info for u to create what u want.
maczathras wrote: Mon Jun 03, 2024 10:08 pm 2) In Sbiba, one of the features is that the bridges are blown over a river if a unit reaches specific hex(es). I can see the Terrain object for a hex, but it looks like it's read-only. Is there a way to remove the road on hexes during a game?
no, only way to do this in PC2 is to replace the terrain bridge by a bridging unit that u kill on trigger.

sers,
Thomas
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