1) In Kasserine Pass, I need to change the Axis behavior from attacking to retreating to specific exit hexes. So far, I haven't found out how to change the AI behavior to accomplish this. I've looked at the Pz1 Axis conversion, and Axis Operations, and don't see similar behavior.
2) In Sbiba, one of the features is that the bridges are blown over a river if a unit reaches specific hex(es). I can see the Terrain object for a hex, but it looks like it's read-only. Is there a way to remove the road on hexes during a game?
I'm on the seventh of the twelve playable scenarios for a run-through (six of the twelve post-graduation), with a reworked three-scenario preparation. While I've tested the individual scenarios, I haven't tried a full run-through of the campaign as it stands now. Once I get these done, I may post the campaign for others to test, blow up, and see how far I'm off track.
