FOG2 Medieval v1.5.19 update is now available - changelog

Field of Glory II: Medieval

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rbodleyscott
Field of Glory 2
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FOG2 Medieval v1.5.19 update is now available - changelog

Post by rbodleyscott »

The v1.5.19 update has now been released.

STEAM and GOG builds should update automatically.

Standalone build will require you to run an updater. If the "Check for Updates" button does not work for you, you can download the updater here:

https://ftp.matrixgames.com/pub/Fieldof ... .05.19.zip

Changelog:

Version 1.5.19

• Manual:
  • o The manual has been updated with a new section (section 32) on playing battles exported from Field of Glory: Kingdoms.
https://cdn.cloudflare.steamstatic.com/ ... 1716897287

• List Changes:
  • o Hindu South Indian 600-1049 AD (Time Warp) gets light javelin cavalry, increased number of lancers, and increased number of close fighting infantry and light javelinmen.
    o Hindu South Indian 1050-1335 AD gets light javelin cavalry and increased number of lancers.
    o Hindu South Indian 1336-1500 AD gets (a smaller number of) light javelin cavalry and reduced number of lancers.
• Bug Fixes:
  • o Fixed bug that caused generals added using “Add General” in exported Kingdoms battles to be called "General" instead of given proper names.
    o Fixed Christian Nubian banner texture issue.
Richard Bodley Scott

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SuitedQueens
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Re: FOG2 Medieval v1.5.19 update is now available - changelog

Post by SuitedQueens »

rbodleyscott wrote: Wed May 29, 2024 9:42 am • Manual:
  • o The manual has been updated with a new section (section 32) on playing battles exported from Field of Glory: Kingdoms.
https://cdn.cloudflare.steamstatic.com/ ... 1716897287
FOG2: Medieval records whether the battle was a Decisive
Victory, a Marginal Victory (player rout % less than enemy rout % at nightfall), a Marginal Defeat (player rout % more than enemy rout % at nightfall) or a Decisive Defeat. Additional pursuit losses are then added using the standard Kingdoms rules.
Ok, so is this final? Doesnt matter if you or opponent attacked only nightfall percentages count for determining victory, which can lead to an obvious exploits. Or this passage is the holdover from the Empires-FoG 2 pre "AI wins on nighfall if regular win conditions not reached" ruleset?
rbodleyscott
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Posts: 28284
Joined: Sun Dec 04, 2005 6:25 pm

Re: FOG2 Medieval v1.5.19 update is now available - changelog

Post by rbodleyscott »

SuitedQueens wrote: Thu May 30, 2024 7:46 pm
rbodleyscott wrote: Wed May 29, 2024 9:42 am • Manual:
  • o The manual has been updated with a new section (section 32) on playing battles exported from Field of Glory: Kingdoms.
https://cdn.cloudflare.steamstatic.com/ ... 1716897287
FOG2: Medieval records whether the battle was a Decisive
Victory, a Marginal Victory (player rout % less than enemy rout % at nightfall), a Marginal Defeat (player rout % more than enemy rout % at nightfall) or a Decisive Defeat. Additional pursuit losses are then added using the standard Kingdoms rules.
Ok, so is this final? Doesnt matter if you or opponent attacked only nightfall percentages count for determining victory, which can lead to an obvious exploits.

It is only nightfall if the normal FOG2 victory conditions do not come into play before that - which will be a rare occurrence.

It doesn't matter at the FOG2 Medieval end, I am not privy to the detailed post-battle calculations at the Kingdoms end.

If you find a way to exploit the system, you will only be cheating yourself, as MP Kingdoms cannot export battles to be fought in FOG2 Medieval.
Richard Bodley Scott

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