
After a while, and a lot of knowledge gathered from my experiences making this, I am ready to present the Beta version of Modern Conflicts Enhanced, an add-on for Akkula's Modern Conflicts Mod. Currently it is viable with the 1.95 Version of his mod.
What does it have? Here is a list of things to expect!
- A Rework of the NATO and Russian campaign.
It also includes auxiliary forces and units and nations the player wouldn't primarily use or could use.
The changes also include exit hexes in all scenarios, and no experience limit.
- In the NATO campaign, you can create a multi-national force from the first scenario, and all hexes are shared by all nations
- Expanded Unit roster for certain nations, but mostly for Poland, but also with minor addition to some nations such as the US.
- Those being, Abrams tanks for Poland, the F-35, HIMARS and Polish RPG Infantry. For the US ATACMS for the HIMARS have been added.
- A lot of AFVs can be used as transports for the units. You might think it would be better to have 2 in 1 units, but it does get expensive if you want to use that line up.
- The British have a mobile adaptation of their Fortified Position and Strongpoint
- The US and French have a mobile air base that can be switched from transport to an air base that can refuel and reinforce fighters and attack aircraft.
- All 6 major NATO countries can purchase Naval Ships in the "Anti-Aircraft" section of the purchase screen, and they can be switched to their respective role once deployed in a scenario. The AA mode isn't just there for it to be purchased, but it also has a role. Surface vessels can engage enemy aircraft directly.
- A prototype Boxer MCS (Mineclearing service) and MCS drone have been added to the game.
- Parashootable D-30s, Shilkas and Tunguskas are introduced for the Russian side
- They also have gotten a parashootable T-72B2, but it cannot be purchased but instead you can get it as a bonus unit.
- Alongside it you can get a TOS, or a Malika as bonus unit to balance the variability of Bonus units between NATO and Russia.
- Syria has gotten new equipment, but the campaign is still the same.
Now there is a Syrian Fortified Position, an unpurchesable Elite RPG Infantry unit which has the same stats as Russian RPG Infantry, an unpurchesable Humvee, M777, M1117, MaxxPro and Tigr, which will be given as a reward in an update to the Syrian campaign. They are obtainable via the alleqp cheat
- The Syrian Heavy Inf is dual purpose now
- The Equipment of already existing things has been changed as well.
- All Special Forces are now considered bonus or SE units. Navy SEALs and the SAS can be switched to an airbourne transport anywhere at anytime, while the Foreign Legion, GROM and KSK can engage units and negate all entrenchment
- All sappers can one hit minefields and negate any entrenchment of the enemy forces, aka they act like Engineers in the base game
- Fighters in Ground Attack mode have more fuel and ammo than their normal counterparts and also negate any entrenchment of their target.
- Fighters in recon mode have recon movement
- F-18s in fighter mode have recon movement
- F-18s in ground attack mode negate the entrenchement of their target.
- Polish equipment avaliability will correspond with that of the nation of origin (ie if the Leo2A4 is avaliable for Germany, it will be avaliable for Poland)
- Drones have recon movement
- You finally won't have blank heroes! All 3 fields where you can get a hero will have a picture
- A Generic unit roster, where there is a generic Infantry roster, M109, Mortar and M113 with no insignia. They can be attributed to any nation in the scenario editor
- Modern Russian AFVs will be avaliable during the Russian campaign.
- and much more!
- The first matter will be polishing the NATO and Russian campaigns. They are far from what I want it to be, and some scenarios might be too difficult. That's why this will be very helpful as well. Feedback would be very helpful because of my time constraints
- Polish the equipment, add additional equipment
- Edit the Syrian, Turkish and North Africa Campaign.
- a bigger rework and additions to already existing campaigns.
- as well as custom scenarios and custom campaigns coming in the future, and I will reveal what my custom campaign will entail with a few screenshots at the end.
The way you activate the mod is via the Generic Mod Enabler. First you enable the MdC 1.95, afterwards you enable the Modern Conflicts Enhanced and press yes on the pop up tab and you are done!
I'd like to thank Akkula for a great mod that he has made, Thunderhog who has been a great trooper and has play tested my mod, Tobi72 who will also contribute to this mod with a roster of units he has modified with already existing models. I'd also like to thank Sonja, who hasn't gotten back to me yet, but I have used a model for the Mortar unit used in this mod.
Now, the custom campaign that I am in the process of making... Note that the flag is just a placeholder

