TCPIP Problems with the actual BJR Mod 1.05 ??

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, rkr1958, Happycat, Slitherine Core

Post Reply
hinkelstein
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Mon May 18, 2009 5:01 pm

TCPIP Problems with the actual BJR Mod 1.05 ??

Post by hinkelstein »

Hello!

First, congratulations to this excellent mod!
Great work, guys!

But it themes there are some problems with TCPIP games.
Has anyone tested this?

The german player makes some moves, then....nothing.
No further moves possible. Game over. :o

Before the new mod, all works fine.

Any suggestions?

Thanks in advance,

Hinkelstein
Peter Stauffenberg
General - Carrier
General - Carrier
Posts: 4745
Joined: Sun Jul 08, 2007 4:13 pm
Location: Oslo, Norway

Post by Peter Stauffenberg »

I don't think the BJR-mod has anything to do with TCP/IP play. I had the same problem you described in the vanilla game as well and I think I had to open certain ports on my computer before I got contact with another player. So maybe it's a firewall problem rather than a mod problem. :)
hinkelstein
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Mon May 18, 2009 5:01 pm

Post by hinkelstein »

Yes, of course. Your right. It IS a router problem.

But how can i change the adress in a TCPIP game?
The game use always the internal IP adress. 192.....
Not possible to change it.

Any idea?
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”