Ive finished my own game engine, graphics engine, physics module and gameplay/AI component.
This is something....some sort of tactical simulation/wargame with - as I expect now - 3d person isometric action.
I want to implement popular idea of mixing detailed and deep tactical simulation with action.
Also, Im highly inspired with AI from Close Combat games - we all know, they were not...well...really smart, huh, but - Close Combat games was able to make behavior of individual units very interesting. This experience I want to implement here. Another thing - system
As Ive already developed all needed high level tools like model editor, animation editor and map editor - very deep customisation, mod creation will be available almost from start, so definitely there will be WW2 mod or some special "themes".
Things are going very well, but I need publisher's help really. You know, when you are good engineer - you cant be manager at same time.
Screenshots in attachment.
Thanks for attention or sorry if this post not belongs here.